This enables NIR pass "lower_vec_to_movs" on shaders that work on vec4.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
nir_convert_from_ssa(nir, is_scalar);
nir_validate_shader(nir);
+ if (!is_scalar) {
+ nir_lower_vec_to_movs(nir);
+ nir_validate_shader(nir);
+ }
+
/* This is the last pass we run before we start emitting stuff. It
* determines when we need to insert boolean resolves on Gen <= 5. We
* run it last because it stashes data in instr->pass_flags and we don't
inst->saturate = instr->dest.saturate;
break;
+ case nir_op_vec2:
+ case nir_op_vec3:
+ case nir_op_vec4:
+ unreachable("not reached: should be handled by lower_vec_to_movs()");
+
default:
unreachable("Unimplemented ALU operation");
}