st/mesa: use nir_shader_compiler_options::lower_to_scalar
authorMarek Olšák <marek.olsak@amd.com>
Tue, 8 Oct 2019 02:47:23 +0000 (22:47 -0400)
committerMarek Olšák <marek.olsak@amd.com>
Thu, 10 Oct 2019 19:49:19 +0000 (15:49 -0400)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/state_tracker/st_glsl_to_nir.cpp
src/mesa/state_tracker/st_nir.h
src/mesa/state_tracker/st_nir_builtins.c
src/mesa/state_tracker/st_program.c

index 6472550e13400b88408dbc2fc464c93efd78f972..22175799cf32fbdd202998577f31fb1414dab0ee 100644 (file)
@@ -233,7 +233,7 @@ st_nir_assign_uniform_locations(struct gl_context *ctx,
 }
 
 void
-st_nir_opts(nir_shader *nir, bool scalar)
+st_nir_opts(nir_shader *nir)
 {
    bool progress;
    unsigned lower_flrp =
@@ -259,7 +259,7 @@ st_nir_opts(nir_shader *nir, bool scalar)
       NIR_PASS(progress, nir, nir_opt_copy_prop_vars);
       NIR_PASS(progress, nir, nir_opt_dead_write_vars);
 
-      if (scalar) {
+      if (nir->options->lower_to_scalar) {
          NIR_PASS_V(nir, nir_lower_alu_to_scalar, NULL, NULL);
          NIR_PASS_V(nir, nir_lower_phis_to_scalar);
       }
@@ -334,9 +334,6 @@ st_nir_preprocess(struct st_context *st, struct gl_program *prog,
 {
    const nir_shader_compiler_options *options =
       st->ctx->Const.ShaderCompilerOptions[prog->info.stage].NirOptions;
-   enum pipe_shader_type type = pipe_shader_type_from_mesa(stage);
-   struct pipe_screen *screen = st->pipe->screen;
-   bool is_scalar = screen->get_shader_param(screen, type, PIPE_SHADER_CAP_SCALAR_ISA);
    assert(options);
    bool lower_64bit =
       options->lower_int64_options || options->lower_doubles_options;
@@ -383,13 +380,13 @@ st_nir_preprocess(struct st_context *st, struct gl_program *prog,
    NIR_PASS_V(nir, nir_split_var_copies);
    NIR_PASS_V(nir, nir_lower_var_copies);
 
-   if (is_scalar) {
+   if (options->lower_to_scalar) {
      NIR_PASS_V(nir, nir_lower_alu_to_scalar, NULL, NULL);
    }
 
    /* before buffers and vars_to_ssa */
    NIR_PASS_V(nir, gl_nir_lower_bindless_images);
-   st_nir_opts(nir, is_scalar);
+   st_nir_opts(nir);
 
    /* TODO: Change GLSL to not lower shared memory. */
    if (prog->nir->info.stage == MESA_SHADER_COMPUTE &&
@@ -416,7 +413,7 @@ st_nir_preprocess(struct st_context *st, struct gl_program *prog,
       }
 
       if (lowered_64bit_ops)
-         st_nir_opts(nir, is_scalar);
+         st_nir_opts(nir);
    }
 }
 
@@ -564,20 +561,20 @@ st_nir_vectorize_io(nir_shader *producer, nir_shader *consumer)
 }
 
 static void
-st_nir_link_shaders(nir_shader **producer, nir_shader **consumer, bool scalar)
+st_nir_link_shaders(nir_shader **producer, nir_shader **consumer)
 {
-   if (scalar) {
+   if ((*producer)->options->lower_to_scalar) {
       NIR_PASS_V(*producer, nir_lower_io_to_scalar_early, nir_var_shader_out);
       NIR_PASS_V(*consumer, nir_lower_io_to_scalar_early, nir_var_shader_in);
    }
 
    nir_lower_io_arrays_to_elements(*producer, *consumer);
 
-   st_nir_opts(*producer, scalar);
-   st_nir_opts(*consumer, scalar);
+   st_nir_opts(*producer);
+   st_nir_opts(*consumer);
 
    if (nir_link_opt_varyings(*producer, *consumer))
-      st_nir_opts(*consumer, scalar);
+      st_nir_opts(*consumer);
 
    NIR_PASS_V(*producer, nir_remove_dead_variables, nir_var_shader_out);
    NIR_PASS_V(*consumer, nir_remove_dead_variables, nir_var_shader_in);
@@ -586,8 +583,8 @@ st_nir_link_shaders(nir_shader **producer, nir_shader **consumer, bool scalar)
       NIR_PASS_V(*producer, nir_lower_global_vars_to_local);
       NIR_PASS_V(*consumer, nir_lower_global_vars_to_local);
 
-      st_nir_opts(*producer, scalar);
-      st_nir_opts(*consumer, scalar);
+      st_nir_opts(*producer);
+      st_nir_opts(*consumer);
 
       /* Optimizations can cause varyings to become unused.
        * nir_compact_varyings() depends on all dead varyings being removed so
@@ -661,7 +658,6 @@ st_link_nir(struct gl_context *ctx,
 {
    struct st_context *st = st_context(ctx);
    struct pipe_screen *screen = st->pipe->screen;
-   bool is_scalar[MESA_SHADER_STAGES];
 
    unsigned last_stage = 0;
    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
@@ -669,20 +665,14 @@ st_link_nir(struct gl_context *ctx,
       if (shader == NULL)
          continue;
 
-      /* Determine scalar property of each shader stage */
-      enum pipe_shader_type type = pipe_shader_type_from_mesa(shader->Stage);
-      is_scalar[i] = screen->get_shader_param(screen, type,
-                                              PIPE_SHADER_CAP_SCALAR_ISA);
-
+      const nir_shader_compiler_options *options =
+         st->ctx->Const.ShaderCompilerOptions[shader->Stage].NirOptions;
       struct gl_program *prog = shader->Program;
       _mesa_copy_linked_program_data(shader_program, shader);
 
       assert(!prog->nir);
 
       if (shader_program->data->spirv) {
-         const nir_shader_compiler_options *options =
-            st->ctx->Const.ShaderCompilerOptions[shader->Stage].NirOptions;
-
          prog->Parameters = _mesa_new_parameter_list();
          /* Parameters will be filled during NIR linking. */
 
@@ -711,10 +701,6 @@ st_link_nir(struct gl_context *ctx,
          prog->ExternalSamplersUsed = gl_external_samplers(prog);
          _mesa_update_shader_textures_used(shader_program, prog);
 
-         const nir_shader_compiler_options *options =
-            st->ctx->Const.ShaderCompilerOptions[prog->info.stage].NirOptions;
-         assert(options);
-
          prog->nir = glsl_to_nir(st->ctx, shader_program, shader->Stage, options);
          set_st_program(prog, shader_program, prog->nir);
          st_nir_preprocess(st, prog, shader_program, shader->Stage);
@@ -722,7 +708,7 @@ st_link_nir(struct gl_context *ctx,
 
       last_stage = i;
 
-      if (is_scalar[i]) {
+      if (options->lower_to_scalar) {
          NIR_PASS_V(shader->Program->nir, nir_lower_load_const_to_scalar);
       }
    }
@@ -764,8 +750,7 @@ st_link_nir(struct gl_context *ctx,
          continue;
 
       st_nir_link_shaders(&shader->Program->nir,
-                          &shader_program->_LinkedShaders[next]->Program->nir,
-                          is_scalar[i]);
+                          &shader_program->_LinkedShaders[next]->Program->nir);
       next = i;
    }
 
index 94eae84402e27717579d2e87ceb0c3466d122d5e..a46422413d9fd985a6531a76d3e0e852047ee2f7 100644 (file)
@@ -45,7 +45,7 @@ void st_finalize_nir(struct st_context *st, struct gl_program *prog,
                      struct gl_shader_program *shader_program,
                      struct nir_shader *nir);
 
-void st_nir_opts(struct nir_shader *nir, bool is_scalar);
+void st_nir_opts(struct nir_shader *nir);
 
 bool
 st_link_nir(struct gl_context *ctx,
index 01663b702ac23de996405268a7b6a98c5e13f4e3..7e52e5a8f114ddfbba700332b32acbb65c0cd230 100644 (file)
@@ -33,9 +33,6 @@ st_nir_finish_builtin_shader(struct st_context *st,
 {
    struct pipe_context *pipe = st->pipe;
    struct pipe_screen *screen = pipe->screen;
-   enum pipe_shader_type p_stage = pipe_shader_type_from_mesa(nir->info.stage);
-   bool is_scalar =
-      screen->get_shader_param(screen, p_stage, PIPE_SHADER_CAP_SCALAR_ISA);
 
    nir->info.name = ralloc_strdup(nir, name);
    nir->info.separate_shader = true;
@@ -47,7 +44,7 @@ st_nir_finish_builtin_shader(struct st_context *st,
    NIR_PASS_V(nir, nir_lower_var_copies);
    NIR_PASS_V(nir, nir_lower_system_values);
 
-   if (is_scalar) {
+   if (nir->options->lower_to_scalar) {
       nir_variable_mode mask =
          (nir->info.stage > MESA_SHADER_VERTEX ? nir_var_shader_in : 0) |
          (nir->info.stage < MESA_SHADER_FRAGMENT ? nir_var_shader_out : 0);
@@ -55,7 +52,7 @@ st_nir_finish_builtin_shader(struct st_context *st,
       NIR_PASS_V(nir, nir_lower_io_to_scalar_early, mask);
    }
 
-   st_nir_opts(nir, is_scalar);
+   st_nir_opts(nir);
 
    nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
 
index eb46253d9de4225510bc3f151f05f47ecf7f9786..3446388c966f5d7d99473bde5ce52e318db5c88e 100644 (file)
@@ -432,11 +432,6 @@ static nir_shader *
 st_translate_prog_to_nir(struct st_context *st, struct gl_program *prog,
                          gl_shader_stage stage)
 {
-   enum pipe_shader_type p_stage = pipe_shader_type_from_mesa(stage);
-   const bool is_scalar =
-      st->pipe->screen->get_shader_param(st->pipe->screen, p_stage,
-                                         PIPE_SHADER_CAP_SCALAR_ISA);
-
    const struct gl_shader_compiler_options *options =
       &st->ctx->Const.ShaderCompilerOptions[stage];
 
@@ -450,7 +445,7 @@ st_translate_prog_to_nir(struct st_context *st, struct gl_program *prog,
 
    /* Optimise NIR */
    NIR_PASS_V(nir, nir_opt_constant_folding);
-   st_nir_opts(nir, is_scalar);
+   st_nir_opts(nir);
    nir_validate_shader(nir, "after st/ptn NIR opts");
 
    return nir;