* 1. the first time a buffer is bound to a context.
* 2. from glViewport to poll for window size changes
* 3. from the XMesaResizeBuffers() API function.
+ * Note: it's possible (and legal) for xmctx to be NULL. That can happen
+ * when resizing a buffer when no rendering context is bound.
*/
void
xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer)
{
GLuint width, height;
- xmesa_get_window_size(xmctx->display, drawBuffer, &width, &height);
+ xmesa_get_window_size(drawBuffer->display, drawBuffer, &width, &height);
if (drawBuffer->mesa_buffer.Width != width ||
drawBuffer->mesa_buffer.Height != height) {
- _mesa_resize_framebuffer(&(xmctx->mesa),
- &(drawBuffer->mesa_buffer), width, height);
+ GLcontext *ctx = xmctx ? &xmctx->mesa : NULL;
+ _mesa_resize_framebuffer(ctx, &(drawBuffer->mesa_buffer), width, height);
}
drawBuffer->mesa_buffer.Initialized = GL_TRUE; /* XXX TEMPORARY? */
}
}
#endif
if (b->backxrb->ximage) {
- /* Copy Ximage from host's memory to server's window */
+ /* Copy Ximage (back buf) from client memory to server window */
#if defined(USE_XSHM) && !defined(XFree86Server)
if (b->shm) {
/*_glthread_LOCK_MUTEX(_xmesa_lock);*/
/*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
}
}
- else {
- /* Copy pixmap to window on server */
+ else if (b->backxrb->pixmap) {
+ /* Copy pixmap (back buf) to window (front buf) on server */
/*_glthread_LOCK_MUTEX(_xmesa_lock);*/
XMesaCopyArea( b->xm_visual->display,
b->backxrb->pixmap, /* source drawable */
static void
alloc_back_buffer(XMesaBuffer b, GLuint width, GLuint height)
{
- if (width == 0 || height == 0)
- return;
-
if (b->db_mode == BACK_XIMAGE) {
/* Deallocate the old backxrb->ximage, if any */
if (b->backxrb->ximage) {
b->backxrb->ximage = NULL;
}
+ if (width == 0 || height == 0)
+ return;
+
/* Allocate new back buffer */
#ifdef XFree86Server
/* Allocate a regular XImage for the back buffer. */
b->backxrb->pixmap = None;
}
else if (b->db_mode == BACK_PIXMAP) {
- if (!width)
- width = 1;
- if (!height)
- height = 1;
-
/* Free the old back pixmap */
if (b->backxrb->pixmap) {
- XMesaFreePixmap(b->xm_visual->display, b->backxrb->pixmap);
+ XMesaFreePixmap(b->xm_visual->display, b->backxrb->pixmap);
+ b->backxrb->pixmap = 0;
}
- /* Allocate new back pixmap */
- b->backxrb->pixmap = XMesaCreatePixmap(b->xm_visual->display,
- b->frontxrb->drawable,
- width, height,
- GET_VISUAL_DEPTH(b->xm_visual));
+
+ if (width > 0 && height > 0) {
+ /* Allocate new back pixmap */
+ b->backxrb->pixmap = XMesaCreatePixmap(b->xm_visual->display,
+ b->frontxrb->drawable,
+ width, height,
+ GET_VISUAL_DEPTH(b->xm_visual));
+ }
+
b->backxrb->ximage = NULL;
}
}
/**
* Reallocate renderbuffer storage for front color buffer.
+ * Called via gl_renderbuffer::AllocStorage()
*/
static GLboolean
xmesa_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
/* just clear these to be sure we don't accidentally use them */
xrb->origin1 = NULL;
xrb->origin2 = NULL;
+ xrb->origin3 = NULL;
xrb->origin4 = NULL;
/* for the FLIP macro: */
/**
* Reallocate renderbuffer storage for back color buffer.
+ * Called via gl_renderbuffer::AllocStorage()
*/
static GLboolean
xmesa_alloc_back_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
xrb->origin4 = (GLuint *) xrb->ximage->data + xrb->width4 * (height - 1);
}
else {
- /* this assertion will fail if we happend to run out of memory */
- /*assert(xrb->pixmap);*/
+ /* out of memory or buffer size is 0 x 0 */
+ xrb->width1 = xrb->width2 = xrb->width3 = xrb->width4 = 0;
+ xrb->origin1 = NULL;
+ xrb->origin2 = NULL;
+ xrb->origin3 = NULL;
+ xrb->origin4 = NULL;
}
return GL_TRUE;
const GLuint bufferBit = 1 << i;
if (bufferBit & bufferMask) {
struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
- if (rb) {
+ if (rb && rb->Width > 0 && rb->Height > 0) {
fb->_ColorDrawBuffers[output][count] = rb;
count++;
}
update_color_read_buffer(GLcontext *ctx, struct gl_framebuffer *fb)
{
(void) ctx;
- if (fb->_ColorReadBufferIndex == -1 || fb->DeletePending) {
+ if (fb->_ColorReadBufferIndex == -1 ||
+ fb->DeletePending ||
+ fb->Width == 0 ||
+ fb->Height == 0) {
fb->_ColorReadBuffer = NULL; /* legal! */
}
else {
ASSERT(rb->PutMonoValues);
/* free old buffer storage */
- if (rb->Data)
+ if (rb->Data) {
_mesa_free(rb->Data);
-
- /* allocate new buffer storage */
- rb->Data = _mesa_malloc(width * height * pixelSize);
- if (rb->Data == NULL) {
- rb->Width = 0;
- rb->Height = 0;
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "software renderbuffer allocation (%d x %d x %d)",
- width, height, pixelSize);
- return GL_FALSE;
+ rb->Data = NULL;
+ }
+
+ if (width > 0 && height > 0) {
+ /* allocate new buffer storage */
+ rb->Data = _mesa_malloc(width * height * pixelSize);
+ if (rb->Data == NULL) {
+ rb->Width = 0;
+ rb->Height = 0;
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "software renderbuffer allocation (%d x %d x %d)",
+ width, height, pixelSize);
+ return GL_FALSE;
+ }
}
rb->Width = width;