#include "pipe/p_inlines.h"
#include "draw/draw_context.h"
#include "cell_context.h"
+#include "cell_flush.h"
#include "cell_state.h"
#include "cell_texture.h"
#include "cell_state_per_fragment.h"
cell->zsbuf_map = NULL;
}
- /* update my state */
- cell->framebuffer = *fb;
+ /* Finish any pending rendering to the current surface before
+ * installing a new surface!
+ */
+ cell_flush_int(cell, CELL_FLUSH_WAIT);
+
+ /* update my state
+ * (this is also where old surfaces will finally get freed)
+ */
+ cell->framebuffer.width = fb->width;
+ cell->framebuffer.height = fb->height;
+ cell->framebuffer.num_cbufs = fb->num_cbufs;
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
+ pipe_surface_reference(&cell->framebuffer.cbufs[i], fb->cbufs[i]);
+ }
+ pipe_surface_reference(&cell->framebuffer.zsbuf, fb->zsbuf);
/* map new surfaces */
if (csurf)