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mesa: Remove duplicate _mesa_{init,free}_shader_state prototypes.
author
Matt Turner
<mattst88@gmail.com>
Sun, 21 Sep 2014 02:47:05 +0000
(19:47 -0700)
committer
Matt Turner
<mattst88@gmail.com>
Wed, 24 Sep 2014 16:58:42 +0000
(09:58 -0700)
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
src/mesa/main/shaderobj.h
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diff --git
a/src/mesa/main/shaderobj.h
b/src/mesa/main/shaderobj.h
index fae8be827c52872d472a71f7b6e00fa825f5ff32..d72919c1f09c45fdab683f609ba8ec7b785df98f 100644
(file)
--- a/
src/mesa/main/shaderobj.h
+++ b/
src/mesa/main/shaderobj.h
@@
-94,13
+94,6
@@
_mesa_free_shader_program_data(struct gl_context *ctx,
extern void
_mesa_init_shader_object_functions(struct dd_function_table *driver);
-extern void
-_mesa_init_shader_state(struct gl_context *ctx);
-
-extern void
-_mesa_free_shader_state(struct gl_context *ctx);
-
-
static inline gl_shader_stage
_mesa_shader_enum_to_shader_stage(GLenum v)
{