mesa: Remove duplicate _mesa_{init,free}_shader_state prototypes.
authorMatt Turner <mattst88@gmail.com>
Sun, 21 Sep 2014 02:47:05 +0000 (19:47 -0700)
committerMatt Turner <mattst88@gmail.com>
Wed, 24 Sep 2014 16:58:42 +0000 (09:58 -0700)
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
src/mesa/main/shaderobj.h

index fae8be827c52872d472a71f7b6e00fa825f5ff32..d72919c1f09c45fdab683f609ba8ec7b785df98f 100644 (file)
@@ -94,13 +94,6 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
 extern void
 _mesa_init_shader_object_functions(struct dd_function_table *driver);
 
-extern void
-_mesa_init_shader_state(struct gl_context *ctx);
-
-extern void
-_mesa_free_shader_state(struct gl_context *ctx);
-
-
 static inline gl_shader_stage
 _mesa_shader_enum_to_shader_stage(GLenum v)
 {