This was causing the scheduler to be rather optimistic about the
latency of pull constant opcodes on Gen7+. This might seem to
increase the cycle count estimate calculated by the scheduler itself
for some shaders, even though the actual cycle count should actually
be decreased.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
break;
case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
+ case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
+ case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
case VS_OPCODE_PULL_CONSTANT_LOAD:
/* testing using varying-index pull constants:
*