#include "tgsi/tgsi_scan.h"
/** Approx number of new tokens for instructions in pstip_transform_inst() */
-#define NUM_NEW_TOKENS 50
+#define NUM_NEW_TOKENS 53
static void
(struct pstip_transform_context *) ctx;
int wincoordInput;
int texTemp;
+ int sampIdx;
/* find free texture sampler */
pctx->freeSampler = free_bit(pctx->samplersUsed);
TGSI_INTERPOLATE_LINEAR);
}
+ sampIdx = pctx->hasFixedUnit ? pctx->fixedUnit : pctx->freeSampler;
+
/* declare new sampler */
- tgsi_transform_sampler_decl(ctx,
- pctx->hasFixedUnit ? pctx->fixedUnit : pctx->freeSampler);
+ tgsi_transform_sampler_decl(ctx, sampIdx);
+
+ /* if the src shader has SVIEW decl's for each SAMP decl, we
+ * need to continue the trend and ensure there is a matching
+ * SVIEW for the new SAMP we just created
+ */
+ if (pctx->info.file_max[TGSI_FILE_SAMPLER_VIEW] != -1) {
+ tgsi_transform_sampler_view_decl(ctx,
+ sampIdx,
+ TGSI_TEXTURE_2D,
+ TGSI_RETURN_TYPE_FLOAT);
+ }
/* Declare temp[0] reg if not already declared.
* We can always use temp[0] since this code is before
tgsi_transform_tex_2d_inst(ctx,
TGSI_FILE_TEMPORARY, texTemp,
TGSI_FILE_TEMPORARY, texTemp,
- pctx->hasFixedUnit ? pctx->fixedUnit
- : pctx->freeSampler);
+ sampIdx);
/* KILL_IF -texTemp; # if -texTemp < 0, kill fragment */
tgsi_transform_kill_inst(ctx,