/* OpenGL 3.0 */
/* UTIL_CHECK_INT(MAX_RENDER_TARGETS, 8), */
+/* Shader Model 3 */
+static unsigned caps_sm3[] = {
+ UTIL_CHECK_INT(MAX_FS_INSTRUCTIONS, 512),
+ UTIL_CHECK_INT(MAX_FS_INPUTS, 10),
+ UTIL_CHECK_INT(MAX_FS_TEMPS, 32),
+ UTIL_CHECK_INT(MAX_FS_ADDRS, 1),
+ UTIL_CHECK_INT(MAX_FS_CONSTS, 224),
+
+ UTIL_CHECK_INT(MAX_VS_INSTRUCTIONS, 512),
+ UTIL_CHECK_INT(MAX_VS_INPUTS, 16),
+ UTIL_CHECK_INT(MAX_VS_TEMPS, 32),
+ UTIL_CHECK_INT(MAX_VS_ADDRS, 2),
+ UTIL_CHECK_INT(MAX_VS_CONSTS, 256),
+
+ UTIL_CHECK_TERMINATE
+};
/**
* Demo function which checks against theoretical caps needed for different APIs.
{"DX 11", caps_dx_11},
{"OpenGL 2.1", caps_opengl_2_1},
/* {"OpenGL 3.0", caps_opengl_3_0},*/
+ {"SM3", caps_sm3},
{NULL, NULL}
};
int i, out = 0;