Reviewed-by: Roland Scheidegger <sroland@vmware.com>
.. opcode:: TXF - Texel Fetch
As per NV_gpu_shader4, extract a single texel from a specified texture
- image. The source sampler may not be a CUBE or SHADOW. src 0 is a
+ image or PIPE_BUFFER resource. The source sampler may not be a CUBE or
+ SHADOW. src 0 is a
four-component signed integer vector used to identify the single texel
accessed. 3 components + level. Just like texture instructions, an optional
offset vector is provided, which is subject to various driver restrictions