--- /dev/null
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+extern "C" {
+#include "main/teximage.h"
+#include "main/blend.h"
+#include "main/fbobject.h"
+#include "main/renderbuffer.h"
+}
+
+#include "glsl/ralloc.h"
+
+#include "intel_fbo.h"
+
+#include "brw_blorp.h"
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "brw_state.h"
+
+struct brw_blorp_clear_prog_key
+{
+ bool use_simd16_replicated_data;
+ bool pad[3];
+};
+
+class brw_blorp_clear_params : public brw_blorp_params
+{
+public:
+ brw_blorp_clear_params(struct brw_context *brw,
+ struct gl_framebuffer *fb,
+ struct gl_renderbuffer *rb,
+ GLubyte *color_mask);
+
+ virtual uint32_t get_wm_prog(struct brw_context *brw,
+ brw_blorp_prog_data **prog_data) const;
+
+private:
+ brw_blorp_clear_prog_key wm_prog_key;
+};
+
+class brw_blorp_clear_program
+{
+public:
+ brw_blorp_clear_program(struct brw_context *brw,
+ const brw_blorp_clear_prog_key *key);
+ ~brw_blorp_clear_program();
+
+ const GLuint *compile(struct brw_context *brw, GLuint *program_size);
+
+ brw_blorp_prog_data prog_data;
+
+private:
+ void alloc_regs();
+
+ void *mem_ctx;
+ struct brw_context *brw;
+ const brw_blorp_clear_prog_key *key;
+ struct brw_compile func;
+
+ /* Thread dispatch header */
+ struct brw_reg R0;
+
+ /* Pixel X/Y coordinates (always in R1). */
+ struct brw_reg R1;
+
+ /* Register with push constants (a single vec4) */
+ struct brw_reg clear_rgba;
+
+ /* MRF used for render target writes */
+ GLuint base_mrf;
+};
+
+brw_blorp_clear_program::brw_blorp_clear_program(
+ struct brw_context *brw,
+ const brw_blorp_clear_prog_key *key)
+ : mem_ctx(ralloc_context(NULL)),
+ brw(brw),
+ key(key)
+{
+ brw_init_compile(brw, &func, mem_ctx);
+}
+
+brw_blorp_clear_program::~brw_blorp_clear_program()
+{
+ ralloc_free(mem_ctx);
+}
+
+brw_blorp_clear_params::brw_blorp_clear_params(struct brw_context *brw,
+ struct gl_framebuffer *fb,
+ struct gl_renderbuffer *rb,
+ GLubyte *color_mask)
+{
+ struct intel_context *intel = &brw->intel;
+ struct gl_context *ctx = &intel->ctx;
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+
+ dst.set(brw, irb->mt, irb->mt_level, irb->mt_layer);
+
+ /* Override the surface format according to the context's sRGB rules. */
+ gl_format format = _mesa_get_render_format(ctx, irb->mt->format);
+ dst.brw_surfaceformat = brw->render_target_format[format];
+
+ x0 = fb->_Xmin;
+ x1 = fb->_Xmax;
+ if (rb->Name != 0) {
+ y0 = fb->_Ymin;
+ y1 = fb->_Ymax;
+ } else {
+ y0 = rb->Height - fb->_Ymax;
+ y1 = rb->Height - fb->_Ymin;
+ }
+
+ float *push_consts = (float *)&wm_push_consts;
+
+ push_consts[0] = ctx->Color.ClearColor.f[0];
+ push_consts[1] = ctx->Color.ClearColor.f[1];
+ push_consts[2] = ctx->Color.ClearColor.f[2];
+ push_consts[3] = ctx->Color.ClearColor.f[3];
+
+ use_wm_prog = true;
+
+ memset(&wm_prog_key, 0, sizeof(wm_prog_key));
+
+ wm_prog_key.use_simd16_replicated_data = true;
+
+ /* From the SNB PRM (Vol4_Part1):
+ *
+ * "Replicated data (Message Type = 111) is only supported when
+ * accessing tiled memory. Using this Message Type to access linear
+ * (untiled) memory is UNDEFINED."
+ */
+ if (irb->mt->region->tiling == I915_TILING_NONE)
+ wm_prog_key.use_simd16_replicated_data = false;
+
+ /* Constant color writes ignore everyting in blend and color calculator
+ * state. This is not documented.
+ */
+ for (int i = 0; i < 4; i++) {
+ if (!color_mask[i]) {
+ color_write_disable[i] = true;
+ wm_prog_key.use_simd16_replicated_data = false;
+ }
+ }
+}
+
+uint32_t
+brw_blorp_clear_params::get_wm_prog(struct brw_context *brw,
+ brw_blorp_prog_data **prog_data) const
+{
+ uint32_t prog_offset;
+ if (!brw_search_cache(&brw->cache, BRW_BLORP_CLEAR_PROG,
+ &this->wm_prog_key, sizeof(this->wm_prog_key),
+ &prog_offset, prog_data)) {
+ brw_blorp_clear_program prog(brw, &this->wm_prog_key);
+ GLuint program_size;
+ const GLuint *program = prog.compile(brw, &program_size);
+ brw_upload_cache(&brw->cache, BRW_BLORP_CLEAR_PROG,
+ &this->wm_prog_key, sizeof(this->wm_prog_key),
+ program, program_size,
+ &prog.prog_data, sizeof(prog.prog_data),
+ &prog_offset, prog_data);
+ }
+ return prog_offset;
+}
+
+void
+brw_blorp_clear_program::alloc_regs()
+{
+ int reg = 0;
+ this->R0 = retype(brw_vec8_grf(reg++, 0), BRW_REGISTER_TYPE_UW);
+ this->R1 = retype(brw_vec8_grf(reg++, 0), BRW_REGISTER_TYPE_UW);
+
+ prog_data.first_curbe_grf = reg;
+ clear_rgba = retype(brw_vec4_grf(reg++, 0), BRW_REGISTER_TYPE_F);
+ reg += BRW_BLORP_NUM_PUSH_CONST_REGS;
+
+ /* Make sure we didn't run out of registers */
+ assert(reg <= GEN7_MRF_HACK_START);
+
+ this->base_mrf = 2;
+}
+
+const GLuint *
+brw_blorp_clear_program::compile(struct brw_context *brw,
+ GLuint *program_size)
+{
+ /* Set up prog_data */
+ memset(&prog_data, 0, sizeof(prog_data));
+ prog_data.persample_msaa_dispatch = false;
+
+ alloc_regs();
+
+ brw_set_compression_control(&func, BRW_COMPRESSION_NONE);
+
+ struct brw_reg mrf_rt_write =
+ retype(vec16(brw_message_reg(base_mrf)), BRW_REGISTER_TYPE_F);
+
+ uint32_t mlen, msg_type;
+ if (key->use_simd16_replicated_data) {
+ /* The message payload is a single register with the low 4 floats/ints
+ * filled with the constant clear color.
+ */
+ brw_set_mask_control(&func, BRW_MASK_DISABLE);
+ brw_MOV(&func, vec4(brw_message_reg(base_mrf)), clear_rgba);
+ brw_set_mask_control(&func, BRW_MASK_ENABLE);
+
+ msg_type = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE_REPLICATED;
+ mlen = 1;
+ } else {
+ for (int i = 0; i < 4; i++) {
+ /* The message payload is pairs of registers for 16 pixels each of r,
+ * g, b, and a.
+ */
+ brw_set_compression_control(&func, BRW_COMPRESSION_COMPRESSED);
+ brw_MOV(&func,
+ brw_message_reg(base_mrf + i * 2),
+ brw_vec1_grf(clear_rgba.nr, i));
+ brw_set_compression_control(&func, BRW_COMPRESSION_NONE);
+ }
+
+ msg_type = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE;
+ mlen = 8;
+ }
+
+ /* Now write to the render target and terminate the thread */
+ brw_fb_WRITE(&func,
+ 16 /* dispatch_width */,
+ base_mrf /* msg_reg_nr */,
+ mrf_rt_write /* src0 */,
+ msg_type,
+ BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX,
+ mlen,
+ 0 /* response_length */,
+ true /* eot */,
+ false /* header present */);
+
+ if (unlikely(INTEL_DEBUG & DEBUG_BLORP)) {
+ printf("Native code for BLORP clear:\n");
+ brw_dump_compile(&func, stdout, 0, func.next_insn_offset);
+ printf("\n");
+ }
+ return brw_get_program(&func, program_size);
+}
+
+extern "C" {
+bool
+brw_blorp_clear_color(struct intel_context *intel, struct gl_framebuffer *fb)
+{
+ struct gl_context *ctx = &intel->ctx;
+ struct brw_context *brw = brw_context(ctx);
+
+ /* The constant color clear code doesn't work for multisampled surfaces, so
+ * we need to support falling back to other clear mechanisms.
+ * Unfortunately, our clear code is based on a bitmask that doesn't
+ * distinguish individual color attachments, so we walk the attachments to
+ * see if any require fallback, and fall back for all if any of them need
+ * to.
+ */
+ for (unsigned buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf];
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+
+ if (irb && irb->mt->msaa_layout != INTEL_MSAA_LAYOUT_NONE)
+ return false;
+ }
+
+ for (unsigned buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) {
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf];
+
+ /* If this is an ES2 context or GL_ARB_ES2_compatibility is supported,
+ * the framebuffer can be complete with some attachments missing. In
+ * this case the _ColorDrawBuffers pointer will be NULL.
+ */
+ if (rb == NULL)
+ continue;
+
+ brw_blorp_clear_params params(brw, fb, rb, ctx->Color.ColorMask[buf]);
+ brw_blorp_exec(intel, ¶ms);
+ }
+
+ return true;
+}
+
+} /* extern "C" */
blend->blend1.post_blend_clamp_enable = 1;
blend->blend1.clamp_range = BRW_RENDERTARGET_CLAMPRANGE_FORMAT;
- blend->blend1.write_disable_r = false;
- blend->blend1.write_disable_g = false;
- blend->blend1.write_disable_b = false;
- blend->blend1.write_disable_a = false;
+ blend->blend1.write_disable_r = params->color_write_disable[0];
+ blend->blend1.write_disable_g = params->color_write_disable[1];
+ blend->blend1.write_disable_b = params->color_write_disable[2];
+ blend->blend1.write_disable_a = params->color_write_disable[3];
/* When blitting from an XRGB source to a ARGB destination, we need to
* interpret the missing channel as 1.0. Blending can do that for us:
* we simply use the RGB values from the fragment shader ("source RGB"),
* but smash the alpha channel to 1.
*/
- if (_mesa_get_format_bits(params->dst.mt->format, GL_ALPHA_BITS) > 0 &&
+ if (params->src.mt &&
+ _mesa_get_format_bits(params->dst.mt->format, GL_ALPHA_BITS) > 0 &&
_mesa_get_format_bits(params->src.mt->format, GL_ALPHA_BITS) == 0) {
blend->blend0.blend_enable = 1;
blend->blend0.ia_blend_enable = 1;
depthstencil_offset, cc_state_offset);
if (params->use_wm_prog) {
uint32_t wm_surf_offset_renderbuffer;
- uint32_t wm_surf_offset_texture;
+ uint32_t wm_surf_offset_texture = 0;
uint32_t sampler_offset;
wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
wm_surf_offset_renderbuffer =
gen6_blorp_emit_surface_state(brw, params, ¶ms->dst,
I915_GEM_DOMAIN_RENDER,
I915_GEM_DOMAIN_RENDER);
- wm_surf_offset_texture =
- gen6_blorp_emit_surface_state(brw, params, ¶ms->src,
- I915_GEM_DOMAIN_SAMPLER, 0);
+ if (params->src.mt) {
+ wm_surf_offset_texture =
+ gen6_blorp_emit_surface_state(brw, params, ¶ms->src,
+ I915_GEM_DOMAIN_SAMPLER, 0);
+ }
wm_bind_bo_offset =
gen6_blorp_emit_binding_table(brw, params,
wm_surf_offset_renderbuffer,