drirc: Add Gallium nine workaround for Rayman Legends
authorAxel Davy <davyaxel0@gmail.com>
Sat, 27 Apr 2019 17:18:00 +0000 (19:18 +0200)
committerAxel Davy <davyaxel0@gmail.com>
Tue, 30 Apr 2019 17:18:51 +0000 (19:18 +0200)
The game requires it to display many textures properly.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
src/util/00-mesa-defaults.conf

index 4d55f2eb7e541804a708fa4c629e368ac1c3287e..f62315498b28ef5d51671912aec521a57d5c7794 100644 (file)
@@ -441,6 +441,11 @@ TODO: document the other workarounds.
         <application name="mpv" executable="mpv">
             <option name="adaptive_sync" value="false" />
         </application>
+
+        <!-- Gallium Nine workarounds: -->
+        <application name="Rayman Legends" executable="Rayman Legends.exe">
+            <option name="dynamic_texture_workaround" value="true" />
+        </application>
     </device>
     <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
     <device driver="vmwgfx">