This would cause the read of the metadata content to fail, which would
prevent the linking from being skipped.
Seen on Rocket League with i965 shader cache.
Fixes: b86ecea3446e "util/disk_cache: write cache item metadata to disk"
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
* TODO: pass the metadata back to the caller and do some basic
* validation.
*/
- cache_item_md_size += sizeof(cache_key);
+ cache_item_md_size += num_keys * sizeof(cache_key);
ret = lseek(fd, num_keys * sizeof(cache_key), SEEK_CUR);
if (ret == -1)
goto fail;