maxDrawCount, stride);
}
-static void
-radv_flush_compute_state(struct radv_cmd_buffer *cmd_buffer)
-{
- radv_emit_compute_pipeline(cmd_buffer);
- radv_flush_descriptors(cmd_buffer, VK_SHADER_STAGE_COMPUTE_BIT);
- radv_flush_constants(cmd_buffer, cmd_buffer->state.compute_pipeline,
- VK_SHADER_STAGE_COMPUTE_BIT);
- si_emit_cache_flush(cmd_buffer);
-}
-
struct radv_dispatch_info {
/**
* Determine the layout of the grid (in block units) to be used.
radv_dispatch(struct radv_cmd_buffer *cmd_buffer,
const struct radv_dispatch_info *info)
{
- radv_flush_compute_state(cmd_buffer);
+ radv_emit_compute_pipeline(cmd_buffer);
+
+ radv_flush_descriptors(cmd_buffer, VK_SHADER_STAGE_COMPUTE_BIT);
+ radv_flush_constants(cmd_buffer, cmd_buffer->state.compute_pipeline,
+ VK_SHADER_STAGE_COMPUTE_BIT);
+
+ si_emit_cache_flush(cmd_buffer);
radv_emit_dispatch_packets(cmd_buffer, info);