These are clearly not applicable to radv.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
radv_cmd_buffer_set_subpass(cmd_buffer, &resolve_subpass, false);
- /* Subpass resolves must respect the render area. We can ignore the
- * render area here because vkCmdBeginRenderPass set the render area
- * with 3DSTATE_DRAWING_RECTANGLE.
- *
- * XXX(chadv): Does the hardware really respect
- * 3DSTATE_DRAWING_RECTANGLE when draing a 3DPRIM_RECTLIST?
- */
emit_resolve(cmd_buffer,
&(VkOffset2D) { 0, 0 },
&(VkExtent2D) { fb->width, fb->height });
radv_cmd_buffer_set_subpass(cmd_buffer, &resolve_subpass, false);
- /* Subpass resolves must respect the render area. We can ignore the
- * render area here because vkCmdBeginRenderPass set the render area
- * with 3DSTATE_DRAWING_RECTANGLE.
- *
- * XXX(chadv): Does the hardware really respect
- * 3DSTATE_DRAWING_RECTANGLE when draing a 3DPRIM_RECTLIST?
- */
emit_resolve(cmd_buffer,
src_iview,
dst_iview,
radv_cmd_buffer_set_subpass(cmd_buffer, &resolve_subpass, false);
- /* Subpass resolves must respect the render area. We can ignore the
- * render area here because vkCmdBeginRenderPass set the render area
- * with 3DSTATE_DRAWING_RECTANGLE.
- *
- * XXX(chadv): Does the hardware really respect
- * 3DSTATE_DRAWING_RECTANGLE when draing a 3DPRIM_RECTLIST?
- */
emit_resolve(cmd_buffer,
src_iview,
dest_iview,