#ifdef DEBUG
-static void PrintTexture(int w, int h, int c, const GLubyte *data)
+static void PrintTexture(const struct gl_texture_image *img)
{
- int i, j;
- for (i = 0; i < h; i++) {
- for (j = 0; j < w; j++) {
+ int i, j, c;
+ GLubyte *data = img->Data;
+
+ if (!data) {
+ printf("No texture data\n");
+ return;
+ }
+
+ switch (img->Format) {
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_INTENSITY:
+ case GL_COLOR_INDEX:
+ c = 1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ c = 2;
+ break;
+ case GL_RGB:
+ c = 3;
+ break;
+ case GL_RGBA:
+ c = 4;
+ break;
+ default:
+ gl_problem(NULL, "error in PrintTexture\n");
+ return;
+ }
+
+
+ for (i = 0; i < img->Height; i++) {
+ for (j = 0; j < img->Width; j++) {
if (c==1)
printf("%02x ", data[0]);
else if (c==2)
- printf("%02x %02x ", data[0], data[1]);
+ printf("%02x%02x ", data[0], data[1]);
else if (c==3)
- printf("%02x %02x %02x ", data[0], data[1], data[2]);
+ printf("%02x%02x%02x ", data[0], data[1], data[2]);
else if (c==4)
- printf("%02x %02x %02x %02x ", data[0], data[1], data[2], data[3]);
+ printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
data += c;
}
printf("\n");