nv20 also don't support viewport_origin, like nv10
authorPatrice Mandin <pmandin@caramail.com>
Thu, 12 Jul 2007 16:36:41 +0000 (18:36 +0200)
committerPatrice Mandin <pmandin@caramail.com>
Thu, 12 Jul 2007 16:36:41 +0000 (18:36 +0200)
src/mesa/drivers/dri/nouveau/nv20_state.c

index a6961edf0ba858271b80d1d0f6a873e9e2520157..ccf2f6148b4908d41403dc3276eb3feaeb628eb8 100644 (file)
@@ -764,11 +764,11 @@ static GLboolean nv20BindBuffers(nouveauContextPtr nmesa, int num_color,
        }
 
        /* Always set to bottom left of buffer */
-       BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4);
+       /*BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4);
        OUT_RING_CACHEf (0.0);
        OUT_RING_CACHEf ((GLfloat) h);
        OUT_RING_CACHEf (0.0);
-       OUT_RING_CACHEf (0.0);
+       OUT_RING_CACHEf (0.0);*/
 
        return GL_TRUE;
 }