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nv20 also don't support viewport_origin, like nv10
author
Patrice Mandin
<pmandin@caramail.com>
Thu, 12 Jul 2007 16:36:41 +0000
(18:36 +0200)
committer
Patrice Mandin
<pmandin@caramail.com>
Thu, 12 Jul 2007 16:36:41 +0000
(18:36 +0200)
src/mesa/drivers/dri/nouveau/nv20_state.c
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diff --git
a/src/mesa/drivers/dri/nouveau/nv20_state.c
b/src/mesa/drivers/dri/nouveau/nv20_state.c
index a6961edf0ba858271b80d1d0f6a873e9e2520157..ccf2f6148b4908d41403dc3276eb3feaeb628eb8 100644
(file)
--- a/
src/mesa/drivers/dri/nouveau/nv20_state.c
+++ b/
src/mesa/drivers/dri/nouveau/nv20_state.c
@@
-764,11
+764,11
@@
static GLboolean nv20BindBuffers(nouveauContextPtr nmesa, int num_color,
}
/* Always set to bottom left of buffer */
- BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4);
+
/*
BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4);
OUT_RING_CACHEf (0.0);
OUT_RING_CACHEf ((GLfloat) h);
OUT_RING_CACHEf (0.0);
- OUT_RING_CACHEf (0.0);
+ OUT_RING_CACHEf (0.0);
*/
return GL_TRUE;
}