value = (struct r300_shader_derived_value*)
util_hash_table_get(r300->shader_hash_table, (void*)key);
if (value) {
- vformat = value->vformat;
+ //vformat = value->vformat;
rs_block = value->rs_block;
FREE(key);
} else {
- vformat = CALLOC_STRUCT(r300_vertex_format);
rs_block = CALLOC_STRUCT(r300_rs_block);
value = CALLOC_STRUCT(r300_shader_derived_value);
- for (i = 0; i < 16; i++) {
- vformat->vs_tab[i] = -1;
- vformat->fs_tab[i] = -1;
- }
-
- r300_vs_tab_routes(r300, vformat);
- r300_vertex_psc(r300, vformat);
- r300_update_fs_tab(r300, vformat);
-
r300_update_rs_block(r300, rs_block);
- value->vformat = vformat;
+ //value->vformat = vformat;
value->rs_block = rs_block;
util_hash_table_set(r300->shader_hash_table,
(void*)key, (void*)value);
}
+ /* XXX This will be refactored ASAP. */
+ vformat = CALLOC_STRUCT(r300_vertex_format);
+
+ for (i = 0; i < 16; i++) {
+ vformat->vs_tab[i] = -1;
+ vformat->fs_tab[i] = -1;
+ }
+
+ r300_vs_tab_routes(r300, vformat);
+ r300_vertex_psc(r300, vformat);
+ r300_update_fs_tab(r300, vformat);
+
+ FREE(r300->vertex_info);
+
r300->vertex_info = vformat;
r300->rs_block = rs_block;
r300->dirty_state |= (R300_NEW_VERTEX_FORMAT | R300_NEW_RS_BLOCK);