This fallback to triangle strips is silly and should be done in drivers
if they need it.
This should fix the case when quad strips are used with flatshading that is
enabled by the "flat" GLSL varying modifier. It also fixes primitive restart
for quad strips.
This fixes piglit:
NV_primitive_restart/primitive-restart-draw-mode-quad_strip
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
STATIC_ASSERT(GL_QUADS == PIPE_PRIM_QUADS);
STATIC_ASSERT(GL_TRIANGLE_STRIP_ADJACENCY == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY);
- /* Avoid quadstrips if it's easy to do so:
- * Note: it's important to do the correct trimming if we change the
- * prim type! We do that wherever this function is called.
- */
- if (prim == GL_QUAD_STRIP &&
- ctx->Light.ShadeModel != GL_FLAT &&
- ctx->Polygon.FrontMode == GL_FILL &&
- ctx->Polygon.BackMode == GL_FILL)
- prim = GL_TRIANGLE_STRIP;
-
return prim;
}