stencil wrap works, either HW or SW (Ian Romanick)
authorDaniel Borca <dborca@users.sourceforge.net>
Mon, 27 Sep 2004 07:23:20 +0000 (07:23 +0000)
committerDaniel Borca <dborca@users.sourceforge.net>
Mon, 27 Sep 2004 07:23:20 +0000 (07:23 +0000)
src/mesa/drivers/glide/fxdd.c

index 87fa099c7c24149686160b901bf8c5a06cf13607..3af3b7cd3dfe4c44462e16acbbb5aff2fcc3a9e9 100644 (file)
@@ -1855,15 +1855,12 @@ fxDDInitExtensions(GLcontext * ctx)
    _mesa_enable_extension(ctx, "GL_EXT_shared_texture_palette");
    _mesa_enable_extension(ctx, "GL_EXT_blend_func_separate");
    _mesa_enable_extension(ctx, "GL_EXT_texture_env_add");
+   _mesa_enable_extension(ctx, "GL_EXT_stencil_wrap");
 
    if (fxMesa->haveTwoTMUs) {
       _mesa_enable_extension(ctx, "GL_ARB_multitexture");
    }
 
-   if (fxMesa->haveHwStencil) {
-      _mesa_enable_extension( ctx, "GL_EXT_stencil_wrap" );
-   }
-
    if (fxMesa->type >= GR_SSTTYPE_Voodoo4) {
       _mesa_enable_extension(ctx, "GL_ARB_texture_compression");
       _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");