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st/mesa: don't use util_blit_pixels_writemask() for depth or depth/stencil
author
Brian Paul
<brianp@vmware.com>
Tue, 3 Nov 2009 16:30:20 +0000
(09:30 -0700)
committer
Brian Paul
<brianp@vmware.com>
Tue, 3 Nov 2009 16:48:04 +0000
(09:48 -0700)
util_blit_pixels_writemask() only works for color formats at this time.
Also, it might never work for depth/stencil surfaces since we can't get
handle stencil values in a fragment shader.
Fixes glCopyTexSubImage(GL_DEPTH_COMPONENT).
src/mesa/state_tracker/st_cb_texture.c
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diff --git
a/src/mesa/state_tracker/st_cb_texture.c
b/src/mesa/state_tracker/st_cb_texture.c
index e8e81ede005cc1a4774e0b9d460fc22385656d60..f45b3e60321294e64b30e84ce22cff8e1144c6b2 100644
(file)
--- a/
src/mesa/state_tracker/st_cb_texture.c
+++ b/
src/mesa/state_tracker/st_cb_texture.c
@@
-1560,6
+1560,8
@@
st_copy_texsubimage(GLcontext *ctx,
use_fallback = GL_FALSE;
}
else if (format_writemask &&
+ texBaseFormat != GL_DEPTH_COMPONENT &&
+ texBaseFormat != GL_DEPTH_STENCIL &&
screen->is_format_supported(screen, src_format,
PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_SAMPLER,