nir: reuse existing psiz-variable
authorErik Faye-Lund <erik.faye-lund@collabora.com>
Tue, 2 Jun 2020 08:44:13 +0000 (10:44 +0200)
committerMarge Bot <eric+marge@anholt.net>
Thu, 4 Jun 2020 09:12:54 +0000 (09:12 +0000)
For shaders where there's already a psiz-variable, we should rather
reuse it than create a second one. This can happen if a shader writes
gl_PointSize, but disables GL_PROGRAM_POINT_SIZE.

Fixes: 878c94288a8 ("nir: add lowering-pass for point-size mov")
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5328>

src/compiler/nir/nir_lower_point_size_mov.c

index 56cee7746fdd54e4ac5268cb2e295b3f569befc8..0b9226b60fae302e0ed7f0b7d2022b9e1063c948 100644 (file)
 
 static bool
 lower_impl(nir_function_impl *impl,
-           const gl_state_index16 *pointsize_state_tokens)
+           const gl_state_index16 *pointsize_state_tokens,
+           nir_variable *out)
 {
    nir_shader *shader = impl->function->shader;
    nir_builder b;
-   nir_variable *in, *out;
+   nir_variable *in;
 
    nir_builder_init(&b, impl);
    b.cursor = nir_before_cf_list(&impl->body);
@@ -50,9 +51,11 @@ lower_impl(nir_function_impl *impl,
          pointsize_state_tokens,
          sizeof(in->state_slots[0].tokens));
 
-   out = nir_variable_create(shader, nir_var_shader_out,
-                             glsl_float_type(), "gl_PointSize");
-   out->data.location = VARYING_SLOT_PSIZ;
+   if (!out) {
+      out = nir_variable_create(shader, nir_var_shader_out,
+                                glsl_float_type(), "gl_PointSize");
+      out->data.location = VARYING_SLOT_PSIZ;
+   }
 
    nir_copy_var(&b, out, in);
 
@@ -65,5 +68,16 @@ void
 nir_lower_point_size_mov(nir_shader *shader,
                          const gl_state_index16 *pointsize_state_tokens)
 {
-   lower_impl(nir_shader_get_entrypoint(shader), pointsize_state_tokens);
+   assert(shader->info.stage == MESA_SHADER_VERTEX);
+
+   nir_variable *out = NULL;
+   nir_foreach_variable(var, &shader->outputs) {
+      if (var->data.location == VARYING_SLOT_PSIZ) {
+         out = var;
+         break;
+      }
+   }
+
+   lower_impl(nir_shader_get_entrypoint(shader), pointsize_state_tokens,
+              out);
 }