}
static void
-populate_wm_prog_key(const struct anv_pipeline *pipeline,
- const VkGraphicsPipelineCreateInfo *info,
+populate_wm_prog_key(const struct gen_device_info *devinfo,
+ const struct anv_subpass *subpass,
+ const VkPipelineMultisampleStateCreateInfo *ms_info,
struct brw_wm_prog_key *key)
{
- const struct gen_device_info *devinfo = &pipeline->device->info;
-
memset(key, 0, sizeof(*key));
populate_sampler_prog_key(devinfo, &key->tex);
- /* TODO: we could set this to 0 based on the information in nir_shader, but
- * this function is called before spirv_to_nir. */
- const struct brw_vue_map *vue_map =
- &anv_pipeline_get_last_vue_prog_data(pipeline)->vue_map;
- key->input_slots_valid = vue_map->slots_valid;
+ /* We set this to 0 here and set to the actual value before we call
+ * brw_compile_fs.
+ */
+ key->input_slots_valid = 0;
/* Vulkan doesn't specify a default */
key->high_quality_derivatives = false;
/* XXX Vulkan doesn't appear to specify */
key->clamp_fragment_color = false;
- assert(pipeline->subpass->color_count <= MAX_RTS);
- for (uint32_t i = 0; i < pipeline->subpass->color_count; i++) {
- if (pipeline->subpass->color_attachments[i].attachment !=
- VK_ATTACHMENT_UNUSED)
+ assert(subpass->color_count <= MAX_RTS);
+ for (uint32_t i = 0; i < subpass->color_count; i++) {
+ if (subpass->color_attachments[i].attachment != VK_ATTACHMENT_UNUSED)
key->color_outputs_valid |= (1 << i);
}
key->nr_color_regions = _mesa_bitcount(key->color_outputs_valid);
key->replicate_alpha = key->nr_color_regions > 1 &&
- info->pMultisampleState &&
- info->pMultisampleState->alphaToCoverageEnable;
+ ms_info && ms_info->alphaToCoverageEnable;
- if (info->pMultisampleState) {
+ if (ms_info) {
/* We should probably pull this out of the shader, but it's fairly
* harmless to compute it and then let dead-code take care of it.
*/
- if (info->pMultisampleState->rasterizationSamples > 1) {
+ if (ms_info->rasterizationSamples > 1) {
key->persample_interp =
- (info->pMultisampleState->minSampleShading *
- info->pMultisampleState->rasterizationSamples) > 1;
+ (ms_info->minSampleShading * ms_info->rasterizationSamples) > 1;
key->multisample_fbo = true;
}
- key->frag_coord_adds_sample_pos =
- info->pMultisampleState->sampleShadingEnable;
+ key->frag_coord_adds_sample_pos = ms_info->sampleShadingEnable;
}
}
struct brw_wm_prog_key key;
struct anv_shader_bin *bin = NULL;
- populate_wm_prog_key(pipeline, info, &key);
+ populate_wm_prog_key(&pipeline->device->info, pipeline->subpass,
+ info->pMultisampleState, &key);
+
+ /* TODO: we could set this to 0 based on the information in nir_shader, but
+ * we need this before we call spirv_to_nir.
+ */
+ const struct brw_vue_map *vue_map =
+ &anv_pipeline_get_last_vue_prog_data(pipeline)->vue_map;
+ key.input_slots_valid = vue_map->slots_valid;
ANV_FROM_HANDLE(anv_pipeline_layout, layout, info->layout);