#include "brw_blorp.h"
struct brw_fast_clear_state {
+ struct gl_buffer_object *buf_obj;
+ struct gl_vertex_array_object *array_obj;
GLuint vao;
GLuint vbo;
GLuint shader_prog;
brw_fast_clear_init(struct brw_context *brw)
{
struct brw_fast_clear_state *clear;
+ struct gl_context *ctx = &brw->ctx;
if (brw->fast_clear_state) {
clear = brw->fast_clear_state;
_mesa_GenVertexArrays(1, &clear->vao);
_mesa_BindVertexArray(clear->vao);
_mesa_CreateBuffers(1, &clear->vbo);
- _mesa_VertexArrayAttribFormat(clear->vao, 0, 2, GL_FLOAT, GL_FALSE, 0);
- _mesa_VertexArrayVertexBuffer(clear->vao, 0, clear->vbo, 0,
- sizeof(float) * 2);
- _mesa_EnableVertexAttribArray(0);
+
+ clear->buf_obj = _mesa_lookup_bufferobj(ctx, clear->vbo);
+ assert(clear->buf_obj != NULL);
+ clear->array_obj = _mesa_lookup_vao(ctx, clear->vao);
+ assert(clear->array_obj != NULL);
+
+ _mesa_update_array_format(ctx, clear->array_obj, VERT_ATTRIB_GENERIC(0),
+ 2, GL_FLOAT, GL_RGBA, GL_FALSE, GL_FALSE, GL_FALSE,
+ 0, true);
+ _mesa_bind_vertex_buffer(ctx, clear->array_obj, VERT_ATTRIB_GENERIC(0),
+ clear->buf_obj, 0, sizeof(float) * 2);
+ _mesa_enable_vertex_array_attrib(ctx, clear->array_obj,
+ VERT_ATTRIB_GENERIC(0));
return true;
}
verts[5] = rect->y0;
/* upload new vertex data */
- _mesa_NamedBufferData(clear->vbo, sizeof(verts), verts,
- GL_DYNAMIC_DRAW);
+ _mesa_buffer_data(ctx, clear->buf_obj, GL_NONE, sizeof(verts), verts,
+ GL_DYNAMIC_DRAW, __func__);
if (ctx->NewState)
_mesa_update_state(ctx);