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main: Fix delete_shader_cb() for geometry shaders
author
Paul Berry
<stereotype441@gmail.com>
Mon, 17 Jun 2013 03:18:59 +0000
(06:18 +0300)
committer
Paul Berry
<stereotype441@gmail.com>
Fri, 2 Aug 2013 03:23:25 +0000
(20:23 -0700)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/main/shared.c
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diff --git
a/src/mesa/main/shared.c
b/src/mesa/main/shared.c
index 5ef88098f824071719eb596fa557660708cd287f..2f73cf3caf237f565eaac52fded252d3ef80e6c0 100644
(file)
--- a/
src/mesa/main/shared.c
+++ b/
src/mesa/main/shared.c
@@
-218,7
+218,8
@@
delete_shader_cb(GLuint id, void *data, void *userData)
{
struct gl_context *ctx = (struct gl_context *) userData;
struct gl_shader *sh = (struct gl_shader *) data;
- if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) {
+ if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER ||
+ sh->Type == GL_GEOMETRY_SHADER) {
ctx->Driver.DeleteShader(ctx, sh);
}
else {