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radeonsi: take compute shader and dispatch indirect memory usage into account
author
Marek Olšák
<marek.olsak@amd.com>
Fri, 29 Jul 2016 14:33:50 +0000
(16:33 +0200)
committer
Marek Olšák
<marek.olsak@amd.com>
Sat, 6 Aug 2016 11:56:14 +0000
(13:56 +0200)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/gallium/drivers/radeonsi/si_compute.c
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diff --git
a/src/gallium/drivers/radeonsi/si_compute.c
b/src/gallium/drivers/radeonsi/si_compute.c
index e75f6bd2333e313aabe9b4f47a66544270860978..c3e8a35ba1d9aa60f8e9b9c2e836685cbf63952a 100644
(file)
--- a/
src/gallium/drivers/radeonsi/si_compute.c
+++ b/
src/gallium/drivers/radeonsi/si_compute.c
@@
-462,6
+462,12
@@
static void si_launch_grid(
si_decompress_compute_textures(sctx);
+ /* Add buffer sizes for memory checking in need_cs_space. */
+ r600_context_add_resource_size(ctx, &program->shader.bo->b.b);
+ if (info->indirect)
+ r600_context_add_resource_size(ctx, info->indirect);
+ /* TODO: add the scratch buffer */
+
si_need_cs_space(sctx);
if (!sctx->cs_shader_state.initialized)