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mesa/vbo: Update Comment to what is actually happening.
author
Mathias Fröhlich
<mathias.froehlich@web.de>
Sun, 12 May 2019 08:35:52 +0000
(10:35 +0200)
committer
Mathias Fröhlich
<Mathias.Froehlich@gmx.net>
Tue, 14 May 2019 16:09:49 +0000
(18:09 +0200)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
src/mesa/vbo/vbo_exec_draw.c
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diff --git
a/src/mesa/vbo/vbo_exec_draw.c
b/src/mesa/vbo/vbo_exec_draw.c
index 87652d659d047d9826dd611bf1322dd06056ea13..fd55a5bbee629a9f899ae4e722a93134210cc6a4 100644
(file)
--- a/
src/mesa/vbo/vbo_exec_draw.c
+++ b/
src/mesa/vbo/vbo_exec_draw.c
@@
-369,9
+369,7
@@
vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
if (exec->vtx.copied.nr != exec->vtx.vert_count) {
struct gl_context *ctx = exec->ctx;
- /* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS
- * from _mesa_set_varying_vp_inputs().
- */
+ /* Prepare and set the exec draws internal VAO for drawing. */
vbo_exec_bind_arrays(ctx);
if (ctx->NewState)