Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
* tile_x and tile_y to 0. This is a temporary workaround until we come
* up with a better solution.
*/
+ WARN_ONCE((tile_x & 7) || (tile_y & 7),
+ "Depth/stencil buffer needs alignment to 8-pixel boundaries.\n"
+ "Truncating offset, bad rendering may occur.\n");
tile_x &= ~7;
tile_y &= ~7;
* tile_x and tile_y to 0. This is a temporary workaround until we come
* up with a better solution.
*/
+ WARN_ONCE((tile_x & 7) || (tile_y & 7),
+ "Depth/stencil buffer needs alignment to 8-pixel boundaries.\n"
+ "Truncating offset, bad rendering may occur.\n");
tile_x &= ~7;
tile_y &= ~7;