GL_ARB_copy_image DONE (i965, nv50, softpipe, llvmpipe, swr)
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
- GL_ARB_fragment_layer_viewport DONE (i965, nv50, llvmpipe, softpipe)
+ GL_ARB_fragment_layer_viewport DONE (i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_framebuffer_no_attachments DONE (freedreno, i965, softpipe)
GL_ARB_internalformat_query2 DONE (all drivers)
GL_ARB_invalidate_subdata DONE (all drivers)
#pragma once
#include "tilemgr.h"
+#include "state.h"
+#include "context.h"
+
void InitBackendSingleFuncTable(PFN_BACKEND_FUNC (&table)[SWR_INPUT_COVERAGE_COUNT][2][2]);
void InitBackendSampleFuncTable(
psContext->pPerspAttribs = work.pPerspAttribs;
psContext->frontFace = work.triFlags.frontFacing;
psContext->renderTargetArrayIndex = work.triFlags.renderTargetArrayIndex;
+ psContext->viewportIndex = work.triFlags.viewportIndex;
// save Ia/Ib/Ic and Ja/Jb/Jc if we need to reevaluate i/j/k in the shader because of pull
// attribs
uint32_t frontFace; // IN: front- 1, back- 0
uint32_t sampleIndex; // IN: sampleIndex
uint32_t renderTargetArrayIndex; // IN: render target array index from GS
+ uint32_t viewportIndex; // IN: viewport index from GS
uint32_t rasterizerSampleCount; // IN: sample count used by the rasterizer
uint8_t* pColorBuffer[SWR_NUM_RENDERTARGETS]; // IN: Pointers to render target hottiles
inputs[attrib][3] =
wrap(LOAD(pPS, {0, SWR_PS_CONTEXT_vOneOverW, PixelPositions_center}, "vOneOverW"));
continue;
+ } else if (semantic_name == TGSI_SEMANTIC_LAYER) { // gl_Layer
+ Value *ff = LOAD(pPS, {0, SWR_PS_CONTEXT_renderTargetArrayIndex});
+ ff = VECTOR_SPLAT(JM()->mVWidth, ff, "vRenderTargetArrayIndex");
+ inputs[attrib][0] = wrap(ff);
+ inputs[attrib][1] = wrap(VIMMED1(0.0f));
+ inputs[attrib][2] = wrap(VIMMED1(0.0f));
+ inputs[attrib][3] = wrap(VIMMED1(0.0f));
+ continue;
+ } else if (semantic_name == TGSI_SEMANTIC_VIEWPORT_INDEX) { // gl_ViewportIndex
+ Value *ff = LOAD(pPS, {0, SWR_PS_CONTEXT_viewportIndex});
+ ff = VECTOR_SPLAT(JM()->mVWidth, ff, "vViewportIndex");
+ inputs[attrib][0] = wrap(ff);
+ inputs[attrib][1] = wrap(VIMMED1(0.0f));
+ inputs[attrib][2] = wrap(VIMMED1(0.0f));
+ inputs[attrib][3] = wrap(VIMMED1(0.0f));
+ continue;
}
-
unsigned linkedAttrib =
locate_linkage(semantic_name, semantic_idx, pPrevShader) - 1;