--- /dev/null
+/*
+ * Copyright (c) 2014 Scott Mansell
+ * Copyright © 2014 Broadcom
+ * Copyright (c) 2019 Vasily Khoruzhick <anarsoul@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "util/u_math.h"
+#include "nir.h"
+#include "nir_builder.h"
+
+static nir_ssa_def *
+shrink_input(nir_builder *b, nir_ssa_def *x)
+{
+ nir_ssa_def *scaled_x = nir_fmul_imm(b, x, 1.0 / (M_PI * 2));
+
+ nir_ssa_def *xfrac = nir_ffract(b, scaled_x);
+ /* Map [0.5, 1] to [-0.5, 0] */
+ nir_ssa_def *xfrac_0_5_1 = nir_fadd_imm(b, xfrac, -1.0);
+ /* Map [-1, -0.5] to [0, 0.5] */
+ nir_ssa_def *xfrac_n1_n0_5 = nir_fadd_imm(b, xfrac, 1.0);
+
+ nir_ssa_def *geq_0_5 = nir_build_alu(b, nir_op_fge, xfrac, nir_imm_float(b, 0.5), NULL, NULL);
+ nir_ssa_def *less_m0_5 = nir_build_alu(b, nir_op_flt, xfrac, nir_imm_float(b, -0.5), NULL, NULL);
+
+ nir_ssa_def *sel1 = nir_build_alu(b, nir_op_bcsel, geq_0_5, xfrac_0_5_1, xfrac, NULL );
+ nir_ssa_def *sel2 = nir_build_alu(b, nir_op_bcsel, less_m0_5, xfrac_n1_n0_5, sel1, NULL);
+
+ return sel2;
+}
+
+static nir_ssa_def *
+lower_sincos(nir_builder *b, nir_ssa_def *src, bool do_cos)
+{
+ /* Fast sin/cos implementation, see
+ * https://web.archive.org/web/20180105155939/http://forum.devmaster.net/t/fast-and-accurate-sine-cosine/9648
+ */
+ const float B = 8.0; //(M_PI * 2.0) * (4.0 / M_PI);
+ const float C = -16.0; //(M_PI * 2.0) * (M_PI * 2.0) * (-4.0 / (M_PI * M_PI));
+ const float P = 0.225;
+
+ if (do_cos)
+ src = nir_fadd_imm(b, src, M_PI / 2.0);
+
+ nir_ssa_def *x = shrink_input(b, src);
+
+ nir_ssa_def *bx = nir_fmul_imm(b, x, B);
+ nir_ssa_def *cx = nir_fmul_imm(b, x, C);
+ nir_ssa_def *absx = nir_fabs(b, x);
+ nir_ssa_def *cxabsx = nir_fmul(b, cx, absx);
+
+ /* Y1 = B * x + C * x * fabs(x) */
+ nir_ssa_def *y1 = nir_fadd(b, bx, cxabsx);
+
+ /* Precision step: Y = P * (Y1 * fabs(Y1) - Y1) + Y1 */
+ nir_ssa_def *y = nir_fabs(b, y1);
+ y = nir_fmul(b, y, y1);
+ y = nir_fsub(b, y, y1);
+ y = nir_fmul_imm(b, y, P);
+ y = nir_fadd(b, y, y1);
+
+ return y;
+}
+
+static bool
+lower_sincos_impl(nir_function_impl *impl)
+{
+ bool progress = false;
+
+ nir_builder b;
+ nir_builder_init(&b, impl);
+
+ nir_foreach_block(block, impl) {
+ nir_foreach_instr_safe(instr, block) {
+ if (instr->type != nir_instr_type_alu)
+ continue;
+
+ nir_alu_instr *alu_instr = nir_instr_as_alu(instr);
+ nir_ssa_def *lower;
+
+ b.cursor = nir_before_instr(instr);
+
+ switch (alu_instr->op) {
+ case nir_op_fsin:
+ lower = lower_sincos(&b, nir_ssa_for_alu_src(&b, alu_instr, 0), false);
+ break;
+ case nir_op_fcos:
+ lower = lower_sincos(&b, nir_ssa_for_alu_src(&b, alu_instr, 0), true);
+ break;
+ default:
+ continue;
+ }
+
+ nir_ssa_def_rewrite_uses(&alu_instr->dest.dest.ssa,
+ nir_src_for_ssa(lower));
+ nir_instr_remove(instr);
+ progress = true;
+ }
+ }
+
+ if (progress) {
+ nir_metadata_preserve(impl, nir_metadata_block_index |
+ nir_metadata_dominance);
+ }
+
+ return progress;
+}
+
+bool
+nir_lower_sincos(nir_shader *shader)
+{
+ bool progress = false;
+
+ nir_foreach_function(function, shader) {
+ if (function->impl)
+ progress |= lower_sincos_impl(function->impl);
+ }
+
+ return progress;
+}