#include "draw/draw_pipe.h"
#include "nvfx_context.h"
-#include "nv30_vertprog.h"
-#include "nv40_vertprog.h"
/* Simple, but crappy, swtnl path, hopefully we wont need to hit this very
* often at all. Uses "quadro style" vertex submission + a fixed vertex
#include "nvfx_context.h"
#include "nvfx_shader.h"
-#include "nvfx_resource.h"
#define MAX_CONSTS 128
#define MAX_IMM 32
#include "nvfx_transfer.h"
#include "nv04_surface_2d.h"
-#include "nouveau/nouveau_util.h"
-
/* Currently using separate implementations for buffers and textures,
* even though gallium has a unified abstraction of these objects.
* Eventually these should be combined, and mechanisms like transfers
#include "nvfx_context.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
-#include "util/u_tile.h"
static void
nvfx_surface_copy(struct pipe_context *pipe,