driver->QuerySamplesForFormat = _mesa_query_samples_for_format;
driver->TexImage = _mesa_store_teximage;
driver->TexSubImage = _mesa_store_texsubimage;
- driver->GetTexImage = _mesa_meta_GetTexImage;
+ driver->GetTexSubImage = _mesa_meta_GetTexSubImage;
driver->ClearTexSubImage = _mesa_meta_ClearTexSubImage;
driver->CopyTexSubImage = _mesa_meta_CopyTexSubImage;
driver->GenerateMipmap = _mesa_meta_GenerateMipmap;
* from core Mesa.
*/
void
-_mesa_meta_GetTexImage(struct gl_context *ctx,
- GLenum format, GLenum type, GLvoid *pixels,
- struct gl_texture_image *texImage)
+_mesa_meta_GetTexSubImage(struct gl_context *ctx,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, GLvoid *pixels,
+ struct gl_texture_image *texImage)
{
if (_mesa_is_format_compressed(texImage->TexFormat)) {
GLuint slice;
bool result = true;
- for (slice = 0; slice < texImage->Depth; slice++) {
+ for (slice = 0; slice < depth; slice++) {
void *dst;
if (texImage->TexObject->Target == GL_TEXTURE_2D_ARRAY
|| texImage->TexObject->Target == GL_TEXTURE_CUBE_MAP_ARRAY) {
struct gl_pixelstore_attrib packing = ctx->Pack;
packing.SkipPixels = 0;
packing.SkipRows = 0;
- dst = _mesa_image_address3d(&packing, pixels, texImage->Width,
- texImage->Height, format, type,
- slice, 0, 0);
+ dst = _mesa_image_address3d(&packing, pixels, width, height,
+ format, type, slice, 0, 0);
}
else {
dst = pixels;
}
- result = decompress_texture_image(ctx, texImage, slice, 0, 0,
- texImage->Width, texImage->Height,
+ result = decompress_texture_image(ctx, texImage, slice,
+ xoffset, yoffset, width, height,
format, type, dst);
if (!result)
break;
return;
}
- _mesa_GetTexImage_sw(ctx, format, type, pixels, texImage);
+ _mesa_GetTexSubImage_sw(ctx, xoffset, yoffset, zoffset,
+ width, height, depth, format, type, pixels, texImage);
}
const GLvoid *clearValue);
extern void
-_mesa_meta_GetTexImage(struct gl_context *ctx,
- GLenum format, GLenum type, GLvoid *pixels,
- struct gl_texture_image *texImage);
+_mesa_meta_GetTexSubImage(struct gl_context *ctx,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, GLvoid *pixels,
+ struct gl_texture_image *texImage);
extern void
_mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
}
static void
-intel_get_tex_image(struct gl_context *ctx,
- GLenum format, GLenum type, GLvoid *pixels,
- struct gl_texture_image *texImage) {
+intel_get_tex_sub_image(struct gl_context *ctx,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLint depth,
+ GLenum format, GLenum type, GLvoid *pixels,
+ struct gl_texture_image *texImage)
+{
struct brw_context *brw = brw_context(ctx);
bool ok;
DBG("%s\n", __func__);
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
- if (_mesa_meta_pbo_GetTexSubImage(ctx, 3, texImage, 0, 0, 0,
- texImage->Width, texImage->Height,
- texImage->Depth, format, type,
+ if (_mesa_meta_pbo_GetTexSubImage(ctx, 3, texImage,
+ xoffset, yoffset, zoffset,
+ width, height, depth, format, type,
pixels, &ctx->Pack)) {
/* Flush to guarantee coherency between the render cache and other
* caches the PBO could potentially be bound to after this point.
perf_debug("%s: fallback to CPU mapping in PBO case\n", __func__);
}
- ok = intel_gettexsubimage_tiled_memcpy(ctx, texImage, 0, 0,
- texImage->Width, texImage->Height,
+ ok = intel_gettexsubimage_tiled_memcpy(ctx, texImage, xoffset, yoffset,
+ width, height,
format, type, pixels, &ctx->Pack);
if(ok)
return;
- _mesa_meta_GetTexImage(ctx, format, type, pixels, texImage);
+ _mesa_meta_GetTexSubImage(ctx, xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels, texImage);
DBG("%s - DONE\n", __func__);
}
functions->TexImage = intelTexImage;
functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;
functions->BindRenderbufferTexImage = intel_bind_renderbuffer_tex_image;
- functions->GetTexImage = intel_get_tex_image;
+ functions->GetTexSubImage = intel_get_tex_sub_image;
}
/**
- * Called by glGetTexImage().
+ * Called by glGetTexImage(), glGetTextureSubImage().
*/
- void (*GetTexImage)( struct gl_context *ctx,
- GLenum format, GLenum type, GLvoid *pixels,
- struct gl_texture_image *texImage );
+ void (*GetTexSubImage)(struct gl_context *ctx,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type, GLvoid *pixels,
+ struct gl_texture_image *texImage);
/**
* Called by glClearTex[Sub]Image
store = ctx->Pack; /* save */
ctx->Pack = ctx->DefaultPacking;
- ctx->Driver.GetTexImage(ctx, GL_RGBA, GL_UNSIGNED_BYTE, buffer, img);
+ ctx->Driver.GetTexSubImage(ctx,
+ 0, 0, 0, img->Width, img->Height, img->Depth,
+ GL_RGBA, GL_UNSIGNED_BYTE, buffer, img);
/* make filename */
_mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
/* Get the uncompressed image */
assert(srcImage->Level == texObj->BaseLevel);
- ctx->Driver.GetTexImage(ctx,
- temp_base_format, temp_datatype,
- temp_src, srcImage);
+ ctx->Driver.GetTexSubImage(ctx,
+ 0, 0, 0,
+ srcImage->Width, srcImage->Height,
+ srcImage->Depth,
+ temp_base_format, temp_datatype,
+ temp_src, srcImage);
/* restore packing mode */
ctx->Pack = save;
}
/**
- * This is the software fallback for Driver.GetTexImage().
+ * This is the software fallback for Driver.GetTexSubImage().
* All error checking will have been done before this routine is called.
* We'll call ctx->Driver.MapTextureImage() to access the data, then
* unmap with ctx->Driver.UnmapTextureImage().
*/
void
-_mesa_GetTexImage_sw(struct gl_context *ctx,
- GLenum format, GLenum type, GLvoid *pixels,
- struct gl_texture_image *texImage)
+_mesa_GetTexSubImage_sw(struct gl_context *ctx,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLint depth,
+ GLenum format, GLenum type, GLvoid *pixels,
+ struct gl_texture_image *texImage)
{
const GLuint dimensions =
_mesa_get_texture_dimensions(texImage->TexObject->Target);
_mesa_lock_texture(ctx, texObj);
{
- ctx->Driver.GetTexImage(ctx, format, type, pixels, texImage);
+ ctx->Driver.GetTexSubImage(ctx, 0, 0, 0,
+ texImage->Width, texImage->Height,
+ texImage->Depth,
+ format, type, pixels, texImage);
}
_mesa_unlock_texture(ctx, texObj);
}
_mesa_base_pack_format(GLenum format);
extern void
-_mesa_GetTexImage_sw(struct gl_context *ctx,
- GLenum format, GLenum type, GLvoid *pixels,
- struct gl_texture_image *texImage);
-
+_mesa_GetTexSubImage_sw(struct gl_context *ctx,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLint depth,
+ GLenum format, GLenum type, GLvoid *pixels,
+ struct gl_texture_image *texImage);
extern void
_mesa_GetCompressedTexImage_sw(struct gl_context *ctx,
/**
- * Called via ctx->Driver.GetTexImage()
+ * Called via ctx->Driver.GetTexSubImage()
*
* This uses a blit to copy the texture to a texture format which matches
* the format and type combo and then a fast read-back is done using memcpy.
* we do here should be free in such cases.
*/
static void
-st_GetTexImage(struct gl_context * ctx,
- GLenum format, GLenum type, GLvoid * pixels,
- struct gl_texture_image *texImage)
+st_GetTexSubImage(struct gl_context * ctx,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLint depth,
+ GLenum format, GLenum type, GLvoid * pixels,
+ struct gl_texture_image *texImage)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
- GLuint width = texImage->Width;
- GLuint height = texImage->Height;
- GLuint depth = texImage->Depth;
struct st_texture_image *stImage = st_texture_image(texImage);
struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
struct pipe_resource *src = stObj->pt;
}
}
- /* create the destination texture */
+ /* create the destination texture of size (width X height X depth) */
memset(&dst_templ, 0, sizeof(dst_templ));
dst_templ.target = pipe_target;
dst_templ.format = dst_format;
height = 1;
}
+ assert(texImage->Face == 0 ||
+ texImage->TexObject->MinLayer == 0 ||
+ zoffset == 0);
+
memset(&blit, 0, sizeof(blit));
blit.src.resource = src;
blit.src.level = texImage->Level + texImage->TexObject->MinLevel;
blit.dst.resource = dst;
blit.dst.level = 0;
blit.dst.format = dst->format;
- blit.src.box.x = blit.dst.box.x = 0;
- blit.src.box.y = blit.dst.box.y = 0;
- blit.src.box.z = texImage->Face + texImage->TexObject->MinLayer;
+ blit.src.box.x = xoffset;
+ blit.dst.box.x = 0;
+ blit.src.box.y = yoffset;
+ blit.dst.box.y = 0;
+ blit.src.box.z = texImage->Face + texImage->TexObject->MinLayer + zoffset;
blit.dst.box.z = 0;
blit.src.box.width = blit.dst.box.width = width;
blit.src.box.height = blit.dst.box.height = height;
fallback:
if (!done) {
- _mesa_GetTexImage_sw(ctx, format, type, pixels, texImage);
+ _mesa_GetTexSubImage_sw(ctx, xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels, texImage);
}
}
functions->CopyTexSubImage = st_CopyTexSubImage;
functions->GenerateMipmap = st_generate_mipmap;
- functions->GetTexImage = st_GetTexImage;
+ functions->GetTexSubImage = st_GetTexSubImage;
/* compressed texture functions */
functions->CompressedTexImage = st_CompressedTexImage;