add missing texture rectangle code in _mesa_DeleteTextures()
authorBrian Paul <brian.paul@tungstengraphics.com>
Tue, 22 Oct 2002 15:08:59 +0000 (15:08 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Tue, 22 Oct 2002 15:08:59 +0000 (15:08 +0000)
src/mesa/main/texobj.c

index c27d7a6a5f017470af7ffb5cfde927aa71ec342c..39c61d492534aa37d163f4f62a59a9f8f4a4fc1c 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: texobj.c,v 1.58 2002/10/04 19:10:08 brianp Exp $ */
+/* $Id: texobj.c,v 1.59 2002/10/22 15:08:59 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -593,6 +593,12 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *texName)
                   if (delObj == unit->_Current)
                      unit->_Current = unit->CurrentCubeMap;
                }
+               else if (delObj == unit->CurrentRect) {
+                  unit->CurrentRect = ctx->Shared->DefaultRect;
+                  ctx->Shared->DefaultRect->RefCount++;
+                  if (delObj == unit->_Current)
+                     unit->_Current = unit->CurrentRect;
+               }
             }
             ctx->NewState |= _NEW_TEXTURE;