#include "pipe/p_compiler.h"
#include "pipe/p_util.h"
#include "pipe/p_format.h"
+#include "pipe/p_state.h"
/** The standard assert macro doesn't seem to work reliably */
};
+struct cell_command_sampler
+{
+ uint64_t opcode; /**< CELL_CMD_STATE_SAMPLER */
+ uint unit;
+ struct pipe_sampler_state state;
+};
+
+
struct cell_command_texture
{
- struct {
- void *start; /**< Address in main memory */
- ushort width, height;
- } texture[CELL_MAX_SAMPLERS];
+ uint64_t opcode; /**< CELL_CMD_STATE_TEXTURE */
+ uint unit;
+ void *start; /**< Address in main memory */
+ ushort width, height;
};
}
if (cell->dirty & CELL_NEW_SAMPLER) {
- if (cell->sampler[0]) {
- emit_state_cmd(cell, CELL_CMD_STATE_SAMPLER,
- cell->sampler[0], sizeof(struct pipe_sampler_state));
+ uint i;
+ for (i = 0; i < CELL_MAX_SAMPLERS; i++) {
+ if (cell->sampler[i]) {
+ struct cell_command_sampler *sampler
+ = cell_batch_alloc(cell, sizeof(*sampler));
+ sampler->opcode = CELL_CMD_STATE_SAMPLER;
+ sampler->unit = i;
+ sampler->state = *cell->sampler[i];
+ }
}
}
if (cell->dirty & CELL_NEW_TEXTURE) {
- struct cell_command_texture texture;
uint i;
- memset(&texture, 0, sizeof(texture));
for (i = 0;i < CELL_MAX_SAMPLERS; i++) {
+ struct cell_command_texture *texture
+ = cell_batch_alloc(cell, sizeof(*texture));
+ texture->opcode = CELL_CMD_STATE_TEXTURE;
+ texture->unit = i;
if (cell->texture[i]) {
- texture.texture[i].start = cell->texture[i]->tiled_data;
- texture.texture[i].width = cell->texture[i]->base.width[0];
- texture.texture[i].height = cell->texture[i]->base.height[0];
+ texture->start = cell->texture[i]->tiled_data;
+ texture->width = cell->texture[i]->base.width[0];
+ texture->height = cell->texture[i]->base.height[0];
+ }
+ else {
+ texture->start = NULL;
+ texture->width = 1;
+ texture->height = 1;
}
}
- emit_state_cmd(cell, CELL_CMD_STATE_TEXTURE,
- &texture, sizeof(struct cell_command_texture));
}
if (cell->dirty & CELL_NEW_VERTEX_INFO) {
static void
-cmd_state_sampler(const struct pipe_sampler_state *state)
+cmd_state_sampler(const struct cell_command_sampler *sampler)
{
if (Debug)
- printf("SPU %u: SAMPLER\n",
- spu.init.id);
+ printf("SPU %u: SAMPLER [%u]\n",
+ spu.init.id, sampler->unit);
- memcpy(&spu.sampler[0], state, sizeof(*state));
+ spu.sampler[sampler->unit] = sampler->state;
if (spu.sampler[0].min_img_filter == PIPE_TEX_FILTER_LINEAR)
spu.sample_texture = sample_texture_bilinear;
else
static void
cmd_state_texture(const struct cell_command_texture *texture)
{
- uint i;
+ const uint unit = texture->unit;
+ const uint width = texture->width;
+ const uint height = texture->height;
- if (1||Debug) {
- printf("SPU %u: TEXTURE\n", spu.init.id);
- for (i = 0; i < CELL_MAX_SAMPLERS; i++) {
- printf(" %d: at %p size %u x %u\n", i, texture->texture[i].start,
- texture->texture[i].width, texture->texture[i].height);
- }
+ if (Debug) {
+ printf("SPU %u: TEXTURE [%u] at %p size %u x %u\n", spu.init.id,
+ texture->unit, texture->start,
+ texture->width, texture->height);
}
- memcpy(&spu.texture, texture, sizeof(*texture));
- for (i = 0; i < CELL_MAX_SAMPLERS; i++) {
- const uint width = texture->texture[i].width;
- const uint height = texture->texture[i].height;
- spu.tex_size[i] = (vector float) { width, height, 0.0, 0.0};
- spu.tex_size_mask[i] = (vector unsigned int)
+ spu.texture[unit].start = texture->start;
+ spu.texture[unit].width = width;
+ spu.texture[unit].height = height;
+
+ spu.texture[unit].tex_size = (vector float) { width, height, 0.0, 0.0};
+ spu.texture[unit].tex_size_mask = (vector unsigned int)
{ width - 1, height - 1, 0, 0 };
- spu.tex_size_x_mask[i] = spu_splats(width - 1);
- spu.tex_size_y_mask[i] = spu_splats(height - 1);
- }
+ spu.texture[unit].tex_size_x_mask = spu_splats(width - 1);
+ spu.texture[unit].tex_size_y_mask = spu_splats(height - 1);
}
pos += (1 + ROUNDUP8(sizeof(struct cell_command_depth_stencil_alpha_test)) / 8);
break;
case CELL_CMD_STATE_SAMPLER:
- cmd_state_sampler((struct pipe_sampler_state *) &buffer[pos+1]);
- pos += (1 + ROUNDUP8(sizeof(struct pipe_sampler_state)) / 8);
+ {
+ struct cell_command_sampler *sampler
+ = (struct cell_command_sampler *) &buffer[pos];
+ cmd_state_sampler(sampler);
+ pos += sizeof(*sampler) / 8;
+ }
break;
case CELL_CMD_STATE_TEXTURE:
- cmd_state_texture((struct cell_command_texture *) &buffer[pos+1]);
- pos += (1 + ROUNDUP8(sizeof(struct cell_command_texture)) / 8);
+ {
+ struct cell_command_texture *texture
+ = (struct cell_command_texture *) &buffer[pos];
+ cmd_state_texture(texture);
+ pos += sizeof(*texture) / 8;
+ }
break;
case CELL_CMD_STATE_VERTEX_INFO:
cmd_state_vertex_info((struct vertex_info *) &buffer[pos+1]);
} ALIGN16_ATTRIB;
+struct spu_texture
+{
+ void *start;
+ uint width, height;
+ vector float tex_size;
+ vector unsigned int tex_size_mask; /**< == int(size - 1) */
+ vector unsigned int tex_size_x_mask; /**< == int(size - 1) */
+ vector unsigned int tex_size_y_mask; /**< == int(size - 1) */
+} ALIGN16_ATTRIB;
+
+
/**
* All SPU global/context state will be in singleton object of this type:
*/
logicop_func logicop;
struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];
- struct cell_command_texture texture;
+ struct spu_texture texture[PIPE_MAX_SAMPLERS];
struct vertex_info vertex_info;
/** for converting RGBA to PIPE_FORMAT_x colors */
vector unsigned char color_shuffle;
- vector float tex_size[CELL_MAX_SAMPLERS];
- vector unsigned int tex_size_mask[CELL_MAX_SAMPLERS]; /**< == int(size - 1) */
- vector unsigned int tex_size_x_mask[CELL_MAX_SAMPLERS]; /**< == int(size - 1) */
- vector unsigned int tex_size_y_mask[CELL_MAX_SAMPLERS]; /**< == int(size - 1) */
-
vector float (*sample_texture)(vector float texcoord);
} ALIGN16_ATTRIB;
invalidate_tex_cache(void)
{
uint unit = 0;
- uint bytes = 4 * spu.texture.texture[unit].width
- * spu.texture.texture[unit].height;
+ uint bytes = 4 * spu.texture[unit].width
+ * spu.texture[unit].height;
- spu_dcache_mark_dirty((unsigned) spu.texture.texture[unit].start, bytes);
+ spu_dcache_mark_dirty((unsigned) spu.texture[unit].start, bytes);
}
vec_uint4 tmp;
unsigned x = spu_extract(coordinate, 0);
unsigned y = spu_extract(coordinate, 1);
- const unsigned tiles_per_row = spu.texture.texture[unit].width / TILE_SIZE;
+ const unsigned tiles_per_row = spu.texture[unit].width / TILE_SIZE;
unsigned tile_offset = sizeof(tile_t) * ((y / TILE_SIZE * tiles_per_row)
+ (x / TILE_SIZE));
unsigned texel_offset = 4 * (((y % TILE_SIZE) * TILE_SIZE)
+ (x % TILE_SIZE));
spu_dcache_fetch_unaligned((qword *) & tmp,
- spu.texture.texture[unit].start + tile_offset + texel_offset,
+ spu.texture[unit].start + tile_offset + texel_offset,
4);
return spu_extract(tmp, 0);
}
get_four_texels(vec_uint4 x, vec_uint4 y, vec_uint4 *texels)
{
const uint unit = 0;
- const unsigned texture_ea = (uintptr_t) spu.texture.texture[unit].start;
+ const unsigned texture_ea = (uintptr_t) spu.texture[unit].start;
vec_uint4 tile_x = spu_rlmask(x, -5);
vec_uint4 tile_y = spu_rlmask(y, -5);
const qword offset_x = si_andi((qword) x, 0x1f);
const qword offset_y = si_andi((qword) y, 0x1f);
- const qword tiles_per_row = (qword) spu_splats(spu.texture.texture[unit].width / TILE_SIZE);
+ const qword tiles_per_row = (qword) spu_splats(spu.texture[unit].width / TILE_SIZE);
const qword tile_size = (qword) spu_splats(sizeof(tile_t));
qword tile_offset = si_mpya((qword) tile_y, tiles_per_row, (qword) tile_x);
sample_texture_nearest(vector float texcoord)
{
const uint unit = 0;
- vector float tc = spu_mul(texcoord, spu.tex_size[unit]);
+ vector float tc = spu_mul(texcoord, spu.texture[unit].tex_size);
vector unsigned int itc = spu_convtu(tc, 0); /* convert to int */
- itc = spu_and(itc, spu.tex_size_mask[unit]); /* mask (GL_REPEAT) */
+ itc = spu_and(itc, spu.texture[unit].tex_size_mask); /* mask (GL_REPEAT) */
uint texel = get_texel(itc);
return spu_unpack_A8R8G8B8(texel);
}
static const vec_uint4 offset_x = {0, 0, 1, 1};
static const vec_uint4 offset_y = {0, 1, 0, 1};
- vector float tc = spu_mul(texcoord, spu.tex_size[unit]);
+ vector float tc = spu_mul(texcoord, spu.texture[unit].tex_size);
tc = spu_add(tc, spu_splats(-0.5f)); /* half texel bias */
/* integer texcoords S,T: */
x = spu_add(x, offset_x);
y = spu_add(y, offset_y);
- x = spu_and(x, spu.tex_size_x_mask[unit]);
- y = spu_and(y, spu.tex_size_y_mask[unit]);
+ x = spu_and(x, spu.texture[unit].tex_size_x_mask);
+ y = spu_and(y, spu.texture[unit].tex_size_y_mask);
get_four_texels(x, y, texels);
spu.cur_ctile_status = TILE_STATUS_DIRTY;
- if (spu.texture.texture[0].start) {
+ if (spu.texture[0].start) {
/* texture mapping */
vector float texcoords[4];
eval_coeff(2, (float) x, (float) y, texcoords);