mesa: plug in swrast texture image alloc/free functions
authorBrian Paul <brianp@vmware.com>
Sat, 17 Sep 2011 20:50:49 +0000 (14:50 -0600)
committerBrian Paul <brianp@vmware.com>
Sat, 17 Sep 2011 20:57:40 +0000 (14:57 -0600)
Use the swrast allocation/free functions instead of core Mesa.

src/mesa/drivers/common/driverfuncs.c

index 56b3d5af8fd23db1abe0743a479ae54833518d08..3e289698047d4c01b67d1da3f1f7bd9f09b0cc1d 100644 (file)
@@ -112,7 +112,8 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
    driver->DeleteTexture = _mesa_delete_texture_object;
    driver->NewTextureImage = _swrast_new_texture_image;
    driver->DeleteTextureImage = _swrast_delete_texture_image;
-   driver->FreeTextureImageBuffer = _mesa_free_texture_image_data;
+   driver->AllocTextureImageBuffer = _swrast_alloc_texture_image_buffer;
+   driver->FreeTextureImageBuffer = _swrast_free_texture_image_buffer;
    driver->MapTextureImage = _swrast_map_teximage;
    driver->UnmapTextureImage = _swrast_unmap_teximage;
    driver->MapTexture = NULL;