radeon: remove unused file
authorDave Airlie <airlied@redhat.com>
Wed, 27 Jan 2010 01:02:32 +0000 (11:02 +1000)
committerDave Airlie <airlied@redhat.com>
Wed, 27 Jan 2010 02:48:41 +0000 (12:48 +1000)
src/mesa/drivers/dri/radeon/radeon_lighting.c [deleted file]

diff --git a/src/mesa/drivers/dri/radeon/radeon_lighting.c b/src/mesa/drivers/dri/radeon/radeon_lighting.c
deleted file mode 100644 (file)
index ba444f2..0000000
+++ /dev/null
@@ -1,681 +0,0 @@
-/*
- * Copyright 2000, 2001 VA Linux Systems Inc., Fremont, California.
- *
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
- * OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- *    Gareth Hughes <gareth@valinux.com>
- *    Keith Whitwell <keith@tungstengraphics.com>
- */
-
-#include "main/glheader.h"
-#include "main/imports.h"
-#include "api_arrayelt.h"
-/* #include "mmath.h" */
-#include "main/enums.h"
-#include "colormac.h"
-
-
-#include "radeon_context.h"
-#include "radeon_ioctl.h"
-#include "radeon_state.h"
-#include "radeon_tcl.h"
-#include "radeon_tex.h"
-#include "radeon_vtxfmt.h"
-
-
-
-/* =============================================================
- * Materials
- */
-
-
-/* Update on colormaterial, material emmissive/ambient, 
- * lightmodel.globalambient
- */
-void update_global_ambient( GLcontext *ctx )
-{
-   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-   float *fcmd = (float *)RADEON_DB_STATE( glt );
-
-   /* Need to do more if both emmissive & ambient are PREMULT:
-    */
-   if ((rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &
-       ((3 << RADEON_EMISSIVE_SOURCE_SHIFT) |
-       (3 << RADEON_AMBIENT_SOURCE_SHIFT))) == 0) 
-   {
-      COPY_3V( &fcmd[GLT_RED], 
-              ctx->Light.Material[0].Emission);
-      ACC_SCALE_3V( &fcmd[GLT_RED],
-                  ctx->Light.Model.Ambient,
-                  ctx->Light.Material[0].Ambient);
-   } 
-   else
-   {
-      COPY_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient );
-   }
-   
-   RADEON_DB_STATECHANGE(rmesa, &rmesa->hw.glt);
-}
-
-/* Update on change to 
- *    - light[p].colors
- *    - light[p].enabled
- *    - material,
- *    - colormaterial enabled
- *    - colormaterial bitmask
- */
-void update_light_colors( GLcontext *ctx, GLuint p )
-{
-   struct gl_light *l = &ctx->Light.Light[p];
-
-/*     fprintf(stderr, "%s\n", __FUNCTION__); */
-
-   if (l->Enabled) {
-      radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-      float *fcmd = (float *)RADEON_DB_STATE( lit[p] );
-      GLuint bitmask = ctx->Light.ColorMaterialBitmask;
-      struct gl_material *mat = &ctx->Light.Material[0];
-
-      COPY_4V( &fcmd[LIT_AMBIENT_RED], l->Ambient );    
-      COPY_4V( &fcmd[LIT_DIFFUSE_RED], l->Diffuse );
-      COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular );
-      
-      if (!ctx->Light.ColorMaterialEnabled)
-        bitmask = 0;
-
-      if ((bitmask & FRONT_AMBIENT_BIT) == 0) 
-        SELF_SCALE_3V( &fcmd[LIT_AMBIENT_RED], mat->Ambient );
-
-      if ((bitmask & FRONT_DIFFUSE_BIT) == 0) 
-        SELF_SCALE_3V( &fcmd[LIT_DIFFUSE_RED], mat->Diffuse );
-      
-      if ((bitmask & FRONT_SPECULAR_BIT) == 0) 
-        SELF_SCALE_3V( &fcmd[LIT_SPECULAR_RED], mat->Specular );
-
-      RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.lit[p] );
-   }
-}
-
-/* Also fallback for asym colormaterial mode in twoside lighting...
- */
-void check_twoside_fallback( GLcontext *ctx )
-{
-   GLboolean fallback = GL_FALSE;
-
-   if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) {
-      if (memcmp( &ctx->Light.Material[0],
-                 &ctx->Light.Material[1],
-                 sizeof(struct gl_material)) != 0)
-        fallback = GL_TRUE;  
-      else if (ctx->Light.ColorMaterialEnabled &&
-              (ctx->Light.ColorMaterialBitmask & BACK_MATERIAL_BITS) != 
-              ((ctx->Light.ColorMaterialBitmask & FRONT_MATERIAL_BITS)<<1))
-        fallback = GL_TRUE;
-   }
-
-   TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_LIGHT_TWOSIDE, fallback );
-}
-
-void radeonColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
-{
-   if (ctx->Light.ColorMaterialEnabled) {
-      radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-      GLuint light_model_ctl = rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL];
-      GLuint mask = ctx->Light.ColorMaterialBitmask;
-
-      /* Default to PREMULT:
-       */
-      light_model_ctl &= ~((3 << RADEON_EMISSIVE_SOURCE_SHIFT) |
-                          (3 << RADEON_AMBIENT_SOURCE_SHIFT) |
-                          (3 << RADEON_DIFFUSE_SOURCE_SHIFT) |
-                          (3 << RADEON_SPECULAR_SOURCE_SHIFT)); 
-   
-      if (mask & FRONT_EMISSION_BIT) {
-        light_model_ctl |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE <<
-                            RADEON_EMISSIVE_SOURCE_SHIFT);
-      }
-
-      if (mask & FRONT_AMBIENT_BIT) {
-        light_model_ctl |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE <<
-                            RADEON_AMBIENT_SOURCE_SHIFT);
-      }
-        
-      if (mask & FRONT_DIFFUSE_BIT) {
-        light_model_ctl |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE <<
-                            RADEON_DIFFUSE_SOURCE_SHIFT);
-      }
-   
-      if (mask & FRONT_SPECULAR_BIT) {
-        light_model_ctl |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE <<
-                            RADEON_SPECULAR_SOURCE_SHIFT);
-      }
-   
-      if (light_model_ctl != rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]) {
-        GLuint p;
-
-        RADEON_STATECHANGE( rmesa, tcl );
-        rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] = light_model_ctl;      
-
-        for (p = 0 ; p < MAX_LIGHTS; p++) 
-           update_light_colors( ctx, p );
-        update_global_ambient( ctx );
-      }
-   }
-   
-   check_twoside_fallback( ctx );
-}
-
-void radeonUpdateMaterial( GLcontext *ctx )
-{
-   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-   GLfloat *fcmd = (GLfloat *)RADEON_DB_STATE( mtl );
-   GLuint p;
-   GLuint mask = ~0;
-   
-   if (ctx->Light.ColorMaterialEnabled)
-      mask &= ~ctx->Light.ColorMaterialBitmask;
-
-   if (RADEON_DEBUG & RADEON_STATE)
-      fprintf(stderr, "%s\n", __FUNCTION__);
-
-      
-   if (mask & FRONT_EMISSION_BIT) {
-      fcmd[MTL_EMMISSIVE_RED]   = ctx->Light.Material[0].Emission[0];
-      fcmd[MTL_EMMISSIVE_GREEN] = ctx->Light.Material[0].Emission[1];
-      fcmd[MTL_EMMISSIVE_BLUE]  = ctx->Light.Material[0].Emission[2];
-      fcmd[MTL_EMMISSIVE_ALPHA] = ctx->Light.Material[0].Emission[3];
-   }
-   if (mask & FRONT_AMBIENT_BIT) {
-      fcmd[MTL_AMBIENT_RED]     = ctx->Light.Material[0].Ambient[0];
-      fcmd[MTL_AMBIENT_GREEN]   = ctx->Light.Material[0].Ambient[1];
-      fcmd[MTL_AMBIENT_BLUE]    = ctx->Light.Material[0].Ambient[2];
-      fcmd[MTL_AMBIENT_ALPHA]   = ctx->Light.Material[0].Ambient[3];
-   }
-   if (mask & FRONT_DIFFUSE_BIT) {
-      fcmd[MTL_DIFFUSE_RED]     = ctx->Light.Material[0].Diffuse[0];
-      fcmd[MTL_DIFFUSE_GREEN]   = ctx->Light.Material[0].Diffuse[1];
-      fcmd[MTL_DIFFUSE_BLUE]    = ctx->Light.Material[0].Diffuse[2];
-      fcmd[MTL_DIFFUSE_ALPHA]   = ctx->Light.Material[0].Diffuse[3];
-   }
-   if (mask & FRONT_SPECULAR_BIT) {
-      fcmd[MTL_SPECULAR_RED]    = ctx->Light.Material[0].Specular[0];
-      fcmd[MTL_SPECULAR_GREEN]  = ctx->Light.Material[0].Specular[1];
-      fcmd[MTL_SPECULAR_BLUE]   = ctx->Light.Material[0].Specular[2];
-      fcmd[MTL_SPECULAR_ALPHA]  = ctx->Light.Material[0].Specular[3];
-   }
-   if (mask & FRONT_SHININESS_BIT) {
-      fcmd[MTL_SHININESS]       = ctx->Light.Material[0].Shininess;
-   }
-
-   if (RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.mtl )) {
-      for (p = 0 ; p < MAX_LIGHTS; p++) 
-        update_light_colors( ctx, p );
-
-      check_twoside_fallback( ctx );
-      update_global_ambient( ctx );
-   }
-   else if (RADEON_DEBUG & (RADEON_PRIMS|DEBUG_STATE))
-      fprintf(stderr, "%s: Elided noop material call\n", __FUNCTION__);
-}
-
-/* _NEW_LIGHT
- * _NEW_MODELVIEW
- * _MESA_NEW_NEED_EYE_COORDS
- *
- * Uses derived state from mesa:
- *       _VP_inf_norm
- *       _h_inf_norm
- *       _Position
- *       _NormSpotDirection
- *       _ModelViewInvScale
- *       _NeedEyeCoords
- *       _EyeZDir
- *
- * which are calculated in light.c and are correct for the current
- * lighting space (model or eye), hence dependencies on _NEW_MODELVIEW
- * and _MESA_NEW_NEED_EYE_COORDS.  
- */
-void radeonUpdateLighting( GLcontext *ctx )
-{
-   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-
-   /* Have to check these, or have an automatic shortcircuit mechanism
-    * to remove noop statechanges. (Or just do a better job on the
-    * front end).
-    */
-   {
-      GLuint tmp = rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL];
-
-      if (ctx->_NeedEyeCoords)
-        tmp &= ~RADEON_LIGHT_IN_MODELSPACE;
-      else
-        tmp |= RADEON_LIGHT_IN_MODELSPACE;
-      
-
-      /* Leave this test disabled: (unexplained q3 lockup) (even with
-         new packets)
-      */
-      if (tmp != rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]) 
-      {
-        RADEON_STATECHANGE( rmesa, tcl );
-        rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] = tmp;
-      }
-   }
-
-   {
-      GLfloat *fcmd = (GLfloat *)RADEON_DB_STATE( eye );
-      fcmd[EYE_X] = ctx->_EyeZDir[0];
-      fcmd[EYE_Y] = ctx->_EyeZDir[1];
-      fcmd[EYE_Z] = - ctx->_EyeZDir[2];
-      fcmd[EYE_RESCALE_FACTOR] = ctx->_ModelViewInvScale;
-      RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.eye );
-   }
-
-
-/*     RADEON_STATECHANGE( rmesa, glt ); */
-
-   if (ctx->Light.Enabled) {
-      GLint p;
-      for (p = 0 ; p < MAX_LIGHTS; p++) {
-        if (ctx->Light.Light[p].Enabled) {
-           struct gl_light *l = &ctx->Light.Light[p];
-           GLfloat *fcmd = (GLfloat *)RADEON_DB_STATE( lit[p] );
-           
-           if (l->EyePosition[3] == 0.0) {
-              COPY_3FV( &fcmd[LIT_POSITION_X], l->_VP_inf_norm ); 
-              COPY_3FV( &fcmd[LIT_DIRECTION_X], l->_h_inf_norm ); 
-              fcmd[LIT_POSITION_W] = 0;
-              fcmd[LIT_DIRECTION_W] = 0;
-           } else {
-              COPY_4V( &fcmd[LIT_POSITION_X], l->_Position );
-              fcmd[LIT_DIRECTION_X] = -l->_NormSpotDirection[0];
-              fcmd[LIT_DIRECTION_Y] = -l->_NormSpotDirection[1];
-              fcmd[LIT_DIRECTION_Z] = -l->_NormSpotDirection[2];
-              fcmd[LIT_DIRECTION_W] = 0;
-           }
-
-           RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.lit[p] );
-        }
-      }
-   }
-}
-
-
-void radeonLightfv( GLcontext *ctx, GLenum light,
-                   GLenum pname, const GLfloat *params )
-{
-   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-   GLint p = light - GL_LIGHT0;
-   struct gl_light *l = &ctx->Light.Light[p];
-   GLfloat *fcmd = (GLfloat *)rmesa->hw.lit[p].cmd;
-   
-
-   switch (pname) {
-   case GL_AMBIENT:            
-   case GL_DIFFUSE:
-   case GL_SPECULAR:
-      update_light_colors( ctx, p );
-      break;
-
-   case GL_SPOT_DIRECTION: 
-      /* picked up in update_light */  
-      break;
-
-   case GL_POSITION: {
-      /* positions picked up in update_light, but can do flag here */  
-      GLuint flag = (p&1)? RADEON_LIGHT_1_IS_LOCAL : RADEON_LIGHT_0_IS_LOCAL;
-      GLuint idx = TCL_PER_LIGHT_CTL_0 + p/2;
-
-      RADEON_STATECHANGE(rmesa, tcl);
-      if (l->EyePosition[3] != 0.0F)
-        rmesa->hw.tcl.cmd[idx] |= flag;
-      else
-        rmesa->hw.tcl.cmd[idx] &= ~flag;
-      break;
-   }
-
-   case GL_SPOT_EXPONENT:
-      RADEON_STATECHANGE(rmesa, lit[p]);
-      fcmd[LIT_SPOT_EXPONENT] = params[0];
-      break;
-
-   case GL_SPOT_CUTOFF: {
-      GLuint flag = (p&1) ? RADEON_LIGHT_1_IS_SPOT : RADEON_LIGHT_0_IS_SPOT;
-      GLuint idx = TCL_PER_LIGHT_CTL_0 + p/2;
-
-      RADEON_STATECHANGE(rmesa, lit[p]);
-      fcmd[LIT_SPOT_CUTOFF] = l->_CosCutoff;
-
-      RADEON_STATECHANGE(rmesa, tcl);
-      if (l->SpotCutoff != 180.0F)
-        rmesa->hw.tcl.cmd[idx] |= flag;
-      else
-        rmesa->hw.tcl.cmd[idx] &= ~flag;
-      break;
-   }
-
-   case GL_CONSTANT_ATTENUATION:
-      RADEON_STATECHANGE(rmesa, lit[p]);
-      fcmd[LIT_ATTEN_CONST] = params[0];
-      break;
-   case GL_LINEAR_ATTENUATION:
-      RADEON_STATECHANGE(rmesa, lit[p]);
-      fcmd[LIT_ATTEN_LINEAR] = params[0];
-      break;
-   case GL_QUADRATIC_ATTENUATION:
-      RADEON_STATECHANGE(rmesa, lit[p]);
-      fcmd[LIT_ATTEN_QUADRATIC] = params[0];
-      break;
-   default:
-      return;
-   }
-
-}
-
-                 
-
-
-void radeonLightModelfv( GLcontext *ctx, GLenum pname,
-                        const GLfloat *param )
-{
-   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-
-   switch (pname) {
-      case GL_LIGHT_MODEL_AMBIENT: 
-        update_global_ambient( ctx );
-        break;
-
-      case GL_LIGHT_MODEL_LOCAL_VIEWER:
-        RADEON_STATECHANGE( rmesa, tcl );
-        if (ctx->Light.Model.LocalViewer)
-           rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LOCAL_VIEWER;
-        else
-           rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_LOCAL_VIEWER;
-         break;
-
-      case GL_LIGHT_MODEL_TWO_SIDE:
-        RADEON_STATECHANGE( rmesa, tcl );
-        if (ctx->Light.Model.TwoSide)
-           rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_LIGHT_TWOSIDE;
-        else
-           rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~RADEON_LIGHT_TWOSIDE;
-
-        check_twoside_fallback( ctx );
-
-#if _HAVE_SWTNL
-        if (rmesa->TclFallback) {
-           radeonChooseRenderState( ctx );
-           radeonChooseVertexState( ctx );
-        }
-#endif
-         break;
-
-      case GL_LIGHT_MODEL_COLOR_CONTROL:
-        radeonUpdateSpecular(ctx);
-
-        RADEON_STATECHANGE( rmesa, tcl );
-        if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) 
-           rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= 
-              ~RADEON_DIFFUSE_SPECULAR_COMBINE;
-        else
-           rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= 
-              RADEON_DIFFUSE_SPECULAR_COMBINE;
-         break;
-
-      default:
-         break;
-   }
-}
-
-
-/* =============================================================
- * Fog
- */
-
-
-static void radeonFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
-{
-   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-   union { int i; float f; } c, d;
-   GLchan col[4];
-
-   c.i = rmesa->hw.fog.cmd[FOG_C];
-   d.i = rmesa->hw.fog.cmd[FOG_D];
-
-   switch (pname) {
-   case GL_FOG_MODE:
-      if (!ctx->Fog.Enabled)
-        return;
-      RADEON_STATECHANGE(rmesa, tcl);
-      rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~RADEON_TCL_FOG_MASK;
-      switch (ctx->Fog.Mode) {
-      case GL_LINEAR:
-        rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_TCL_FOG_LINEAR;
-        if (ctx->Fog.Start == ctx->Fog.End) {
-           c.f = 1.0F;
-           d.f = 1.0F;
-        }
-        else {
-           c.f = ctx->Fog.End/(ctx->Fog.End-ctx->Fog.Start);
-           d.f = 1.0/(ctx->Fog.End-ctx->Fog.Start);
-        }
-        break;
-      case GL_EXP:
-        rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_TCL_FOG_EXP;
-        c.f = 0.0;
-        d.f = ctx->Fog.Density;
-        break;
-      case GL_EXP2:
-        rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_TCL_FOG_EXP2;
-        c.f = 0.0;
-        d.f = -(ctx->Fog.Density * ctx->Fog.Density);
-        break;
-      default:
-        return;
-      }
-      break;
-   case GL_FOG_DENSITY:
-      switch (ctx->Fog.Mode) {
-      case GL_EXP:
-        c.f = 0.0;
-        d.f = ctx->Fog.Density;
-        break;
-      case GL_EXP2:
-        c.f = 0.0;
-        d.f = -(ctx->Fog.Density * ctx->Fog.Density);
-        break;
-      default:
-        break;
-      }
-      break;
-   case GL_FOG_START:
-   case GL_FOG_END:
-      if (ctx->Fog.Mode == GL_LINEAR) {
-        if (ctx->Fog.Start == ctx->Fog.End) {
-           c.f = 1.0F;
-           d.f = 1.0F;
-        } else {
-           c.f = ctx->Fog.End/(ctx->Fog.End-ctx->Fog.Start);
-           d.f = 1.0/(ctx->Fog.End-ctx->Fog.Start);
-        }
-      }
-      break;
-   case GL_FOG_COLOR: 
-      RADEON_STATECHANGE( rmesa, ctx );
-      UNCLAMPED_FLOAT_TO_RGB_CHAN( col, ctx->Fog.Color );
-      rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] =
-        radeonPackColor( 4, col[0], col[1], col[2], 0 );
-      break;
-   case GL_FOG_COORDINATE_SOURCE_EXT: 
-      /* What to do?
-       */
-      break;
-   default:
-      return;
-   }
-
-   if (c.i != rmesa->hw.fog.cmd[FOG_C] || d.i != rmesa->hw.fog.cmd[FOG_D]) {
-      RADEON_STATECHANGE( rmesa, fog );
-      rmesa->hw.fog.cmd[FOG_C] = c.i;
-      rmesa->hw.fog.cmd[FOG_D] = d.i;
-   }
-}
-
-/* Examine lighting and texture state to determine if separate specular
- * should be enabled.
- */
-void radeonUpdateSpecular( GLcontext *ctx )
-{
-   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-   GLuint p = rmesa->hw.ctx.cmd[CTX_PP_CNTL];
-
-   if (NEED_SECONDARY_COLOR(ctx)) {
-      p |=  RADEON_SPECULAR_ENABLE;
-   } else {
-      p &= ~RADEON_SPECULAR_ENABLE;
-   }
-
-   if ( rmesa->hw.ctx.cmd[CTX_PP_CNTL] != p ) {
-      RADEON_STATECHANGE( rmesa, ctx );
-      rmesa->hw.ctx.cmd[CTX_PP_CNTL] = p;
-   }
-
-   /* Bizzare: have to leave lighting enabled to get fog.
-    */
-   RADEON_STATECHANGE( rmesa, tcl );
-   if ((ctx->Light.Enabled &&
-       ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) {
-      rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_SPECULAR;
-      rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_DIFFUSE;
-      rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_SPEC;
-      rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
-      rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LIGHTING_ENABLE;
-   }
-   else if (ctx->Fog.Enabled) {
-      if (ctx->Light.Enabled) {
-        rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_SPECULAR;
-        rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_DIFFUSE;
-        rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_SPEC;
-        rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
-        rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LIGHTING_ENABLE;
-      } else {
-        rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_SPECULAR;
-        rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] &= ~RADEON_TCL_COMPUTE_DIFFUSE;
-        rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_SPEC;
-        rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
-        rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LIGHTING_ENABLE;
-      }
-   }
-   else if (ctx->Light.Enabled) {
-      rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] &= ~RADEON_TCL_COMPUTE_SPECULAR;
-      rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_DIFFUSE;
-      rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] &= ~RADEON_TCL_VTX_PK_SPEC;
-      rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
-      rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LIGHTING_ENABLE;
-   } else if (ctx->Fog.ColorSumEnabled ) {
-      rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] &= ~RADEON_TCL_COMPUTE_SPECULAR;
-      rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] &= ~RADEON_TCL_COMPUTE_DIFFUSE;
-      rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_SPEC;
-      rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
-      rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_LIGHTING_ENABLE;
-   } else {
-      rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] &= ~RADEON_TCL_COMPUTE_SPECULAR;
-      rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] &= ~RADEON_TCL_COMPUTE_DIFFUSE;
-      rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] &= ~RADEON_TCL_VTX_PK_SPEC;
-      rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
-      rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_LIGHTING_ENABLE;
-   }
-
-#if _HAVE_SWTNL
-   /* Update vertex/render formats
-    */
-   if (rmesa->TclFallback) { 
-      radeonChooseRenderState( ctx );
-      radeonChooseVertexState( ctx );
-   }
-#endif
-}
-
-
-
-static void radeonLightingSpaceChange( GLcontext *ctx )
-{
-   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-   GLboolean tmp;
-   RADEON_STATECHANGE( rmesa, tcl );
-
-   if (RADEON_DEBUG & RADEON_STATE)
-      fprintf(stderr, "%s %d\n", __FUNCTION__, ctx->_NeedEyeCoords);
-
-   if (ctx->_NeedEyeCoords)
-      tmp = ctx->Transform.RescaleNormals;
-   else
-      tmp = !ctx->Transform.RescaleNormals;
-
-   if ( tmp ) {
-      rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |=  RADEON_RESCALE_NORMALS;
-   } else {
-      rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_RESCALE_NORMALS;
-   }
-}
-
-void radeonInitLightStateFuncs( GLcontext *ctx )
-{
-   radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
-   int i;
-
-   ctx->Driver.LightModelfv            = radeonLightModelfv; 
-   ctx->Driver.Lightfv                 = radeonLightfv; 
-   ctx->Driver.Fogfv                   = radeonFogfv;
-   ctx->Driver.LightingSpaceChange      = radeonLightingSpaceChange;
-
-   for (i = 0 ; i < 8; i++) {
-      struct gl_light *l = &ctx->Light.Light[i];
-      GLenum p = GL_LIGHT0 + i;
-      *(float *)&(rmesa->hw.lit[i].cmd[LIT_RANGE_CUTOFF]) = FLT_MAX;
-
-      ctx->Driver.Lightfv( ctx, p, GL_AMBIENT, l->Ambient );
-      ctx->Driver.Lightfv( ctx, p, GL_DIFFUSE, l->Diffuse );
-      ctx->Driver.Lightfv( ctx, p, GL_SPECULAR, l->Specular );
-      ctx->Driver.Lightfv( ctx, p, GL_POSITION, 0 );
-      ctx->Driver.Lightfv( ctx, p, GL_SPOT_DIRECTION, 0 );
-      ctx->Driver.Lightfv( ctx, p, GL_SPOT_EXPONENT, &l->SpotExponent );
-      ctx->Driver.Lightfv( ctx, p, GL_SPOT_CUTOFF, &l->SpotCutoff );
-      ctx->Driver.Lightfv( ctx, p, GL_CONSTANT_ATTENUATION,
-                          &l->ConstantAttenuation );
-      ctx->Driver.Lightfv( ctx, p, GL_LINEAR_ATTENUATION, 
-                          &l->LinearAttenuation );
-      ctx->Driver.Lightfv( ctx, p, GL_QUADRATIC_ATTENUATION, 
-                    &l->QuadraticAttenuation );
-   }
-
-   ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_AMBIENT, 
-                            ctx->Light.Model.Ambient );
-
-   ctx->Driver.Fogfv( ctx, GL_FOG_MODE, 0 );
-   ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
-   ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
-   ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
-   ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
-   ctx->Driver.Fogfv( ctx, GL_FOG_COORDINATE_SOURCE_EXT, 0 );
-}