* (eg loops, fans) in order to use this splitting path.
*/
struct copy_context {
-
struct gl_context *ctx;
const struct gl_vertex_array **array;
const struct _mesa_prim *prim;
/** A baby hash table to avoid re-emitting (some) duplicate
* vertices when splitting indexed primitives.
*/
- struct {
+ struct {
GLuint in;
GLuint out;
} vert_cache[ELT_TABLE_SIZE];
#define MAX_PRIM 32
struct _mesa_prim dstprim[MAX_PRIM];
GLuint dstprim_nr;
-
};
-static GLuint attr_size( const struct gl_vertex_array *array )
+static GLuint
+attr_size(const struct gl_vertex_array *array)
{
return array->Size * _mesa_sizeof_type(array->Type);
}
* off the prim:
*/
static GLboolean
-check_flush( struct copy_context *copy )
+check_flush(struct copy_context *copy)
{
- GLenum mode = copy->dstprim[copy->dstprim_nr].mode;
+ GLenum mode = copy->dstprim[copy->dstprim_nr].mode;
if (GL_TRIANGLE_STRIP == mode &&
copy->dstelt_nr & 1) { /* see bug9962 */
for (j = 0; j < VERT_ATTRIB_MAX; j++) {
printf(" array %d at %p:\n", j, (void*) arrays[j]);
printf(" ptr %p, size %d, type 0x%x, stride %d\n",
- arrays[j]->Ptr,
- arrays[j]->Size, arrays[j]->Type, arrays[j]->StrideB);
+ arrays[j]->Ptr,
+ arrays[j]->Size, arrays[j]->Type, arrays[j]->StrideB);
if (0) {
GLint k = prims[i].start + prims[i].count - 1;
GLfloat *last = (GLfloat *) (arrays[j]->Ptr + arrays[j]->StrideB * k);
printf(" last: %f %f %f\n",
- last[0], last[1], last[2]);
+ last[0], last[1], last[2]);
}
}
}
static void
-flush( struct copy_context *copy )
+flush(struct copy_context *copy)
{
struct gl_context *ctx = copy->ctx;
const struct gl_vertex_array **saved_arrays = ctx->Array._DrawArrays;
GLuint i;
- /* Set some counters:
+ /* Set some counters:
*/
copy->dstib.count = copy->dstelt_nr;
ctx->Array._DrawArrays = copy->dstarray_ptr;
ctx->NewDriverState |= ctx->DriverFlags.NewArray;
- copy->draw( ctx,
- copy->dstprim,
- copy->dstprim_nr,
- ©->dstib,
- GL_TRUE,
- 0,
- copy->dstbuf_nr - 1,
- NULL, 0, NULL );
+ copy->draw(ctx,
+ copy->dstprim,
+ copy->dstprim_nr,
+ ©->dstib,
+ GL_TRUE,
+ 0,
+ copy->dstbuf_nr - 1,
+ NULL, 0, NULL);
ctx->Array._DrawArrays = saved_arrays;
ctx->NewDriverState |= ctx->DriverFlags.NewArray;
- /* Reset all pointers:
+ /* Reset all pointers:
*/
copy->dstprim_nr = 0;
copy->dstelt_nr = 0;
* Called at begin of each primitive during replay.
*/
static void
-begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag )
+begin(struct copy_context *copy, GLenum mode, GLboolean begin_flag)
{
struct _mesa_prim *prim = ©->dstprim[copy->dstprim_nr];
GLuint elt = copy->srcelt[elt_idx] + copy->prim->basevertex;
GLuint slot = elt & (ELT_TABLE_SIZE-1);
-/* printf("elt %d\n", elt); */
-
/* Look up the incoming element in the vertex cache. Re-emit if
- * necessary.
+ * necessary.
*/
if (copy->vert_cache[slot].in != elt) {
GLubyte *csr = copy->dstptr;
GLuint i;
-/* printf(" --> emit to dstelt %d\n", copy->dstbuf_nr); */
-
for (i = 0; i < copy->nr_varying; i++) {
- const struct gl_vertex_array *srcarray = copy->varying[i].array;
- const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB;
+ const struct gl_vertex_array *srcarray = copy->varying[i].array;
+ const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB;
- memcpy(csr, srcptr, copy->varying[i].size);
- csr += copy->varying[i].size;
+ memcpy(csr, srcptr, copy->varying[i].size);
+ csr += copy->varying[i].size;
#ifdef NAN_CHECK
if (srcarray->Type == GL_FLOAT) {
}
#endif
- if (0)
- {
- const GLuint *f = (const GLuint *)srcptr;
- GLuint j;
- printf(" varying %d: ", i);
- for(j = 0; j < copy->varying[i].size / 4; j++)
- printf("%x ", f[j]);
- printf("\n");
- }
+ if (0) {
+ const GLuint *f = (const GLuint *)srcptr;
+ GLuint j;
+ printf(" varying %d: ", i);
+ for (j = 0; j < copy->varying[i].size / 4; j++)
+ printf("%x ", f[j]);
+ printf("\n");
+ }
}
copy->vert_cache[slot].in = elt;
assert(copy->dstptr == (copy->dstbuf +
copy->dstbuf_nr * copy->vertex_size));
}
-/* else */
-/* printf(" --> reuse vertex\n"); */
-
-/* printf(" --> emit %d\n", copy->vert_cache[slot].out); */
+
copy->dstelt[copy->dstelt_nr++] = copy->vert_cache[slot].out;
return check_flush(copy);
}
* Called at end of each primitive during replay.
*/
static void
-end( struct copy_context *copy, GLboolean end_flag )
+end(struct copy_context *copy, GLboolean end_flag)
{
struct _mesa_prim *prim = ©->dstprim[copy->dstprim_nr];
-/* printf("end (%d)\n", end_flag); */
-
prim->end = end_flag;
prim->count = copy->dstelt_nr - prim->start;
- if (++copy->dstprim_nr == MAX_PRIM ||
- check_flush(copy))
+ if (++copy->dstprim_nr == MAX_PRIM || check_flush(copy)) {
flush(copy);
+ }
}
static void
-replay_elts( struct copy_context *copy )
+replay_elts(struct copy_context *copy)
{
GLuint i, j, k;
GLboolean split;
GLuint first, incr;
switch (prim->mode) {
-
case GL_LINE_LOOP:
- /* Convert to linestrip and emit the final vertex explicitly,
- * but only in the resultant strip that requires it.
- */
- j = 0;
- while (j != prim->count) {
- begin(copy, GL_LINE_STRIP, prim->begin && j == 0);
-
- for (split = GL_FALSE; j != prim->count && !split; j++)
- split = elt(copy, start + j);
-
- if (j == prim->count) {
- /* Done, emit final line. Split doesn't matter as
- * it is always raised a bit early so we can emit
- * the last verts if necessary!
- */
- if (prim->end)
- (void)elt(copy, start + 0);
-
- end(copy, prim->end);
- }
- else {
- /* Wrap
- */
- assert(split);
- end(copy, 0);
- j--;
- }
- }
- break;
+ /* Convert to linestrip and emit the final vertex explicitly,
+ * but only in the resultant strip that requires it.
+ */
+ j = 0;
+ while (j != prim->count) {
+ begin(copy, GL_LINE_STRIP, prim->begin && j == 0);
+
+ for (split = GL_FALSE; j != prim->count && !split; j++)
+ split = elt(copy, start + j);
+
+ if (j == prim->count) {
+ /* Done, emit final line. Split doesn't matter as
+ * it is always raised a bit early so we can emit
+ * the last verts if necessary!
+ */
+ if (prim->end)
+ (void)elt(copy, start + 0);
+
+ end(copy, prim->end);
+ }
+ else {
+ /* Wrap
+ */
+ assert(split);
+ end(copy, 0);
+ j--;
+ }
+ }
+ break;
case GL_TRIANGLE_FAN:
case GL_POLYGON:
- j = 2;
- while (j != prim->count) {
- begin(copy, prim->mode, prim->begin && j == 0);
+ j = 2;
+ while (j != prim->count) {
+ begin(copy, prim->mode, prim->begin && j == 0);
- split = elt(copy, start+0);
- assert(!split);
+ split = elt(copy, start+0);
+ assert(!split);
- split = elt(copy, start+j-1);
- assert(!split);
+ split = elt(copy, start+j-1);
+ assert(!split);
- for (; j != prim->count && !split; j++)
- split = elt(copy, start+j);
+ for (; j != prim->count && !split; j++)
+ split = elt(copy, start+j);
- end(copy, prim->end && j == prim->count);
+ end(copy, prim->end && j == prim->count);
- if (j != prim->count) {
- /* Wrapped the primitive, need to repeat some vertices:
- */
- j -= 1;
- }
- }
- break;
+ if (j != prim->count) {
+ /* Wrapped the primitive, need to repeat some vertices:
+ */
+ j -= 1;
+ }
+ }
+ break;
default:
- (void)split_prim_inplace(prim->mode, &first, &incr);
-
- j = 0;
- while (j != prim->count) {
+ (void)split_prim_inplace(prim->mode, &first, &incr);
+
+ j = 0;
+ while (j != prim->count) {
- begin(copy, prim->mode, prim->begin && j == 0);
+ begin(copy, prim->mode, prim->begin && j == 0);
- split = 0;
- for (k = 0; k < first; k++, j++)
- split |= elt(copy, start+j);
+ split = 0;
+ for (k = 0; k < first; k++, j++)
+ split |= elt(copy, start+j);
- assert(!split);
+ assert(!split);
- for (; j != prim->count && !split; )
- for (k = 0; k < incr; k++, j++)
- split |= elt(copy, start+j);
+ for (; j != prim->count && !split;)
+ for (k = 0; k < incr; k++, j++)
+ split |= elt(copy, start+j);
- end(copy, prim->end && j == prim->count);
+ end(copy, prim->end && j == prim->count);
- if (j != prim->count) {
- /* Wrapped the primitive, need to repeat some vertices:
- */
- assert(j > first - incr);
- j -= (first - incr);
- }
- }
- break;
+ if (j != prim->count) {
+ /* Wrapped the primitive, need to repeat some vertices:
+ */
+ assert(j > first - incr);
+ j -= (first - incr);
+ }
+ }
+ break;
}
}
static void
-replay_init( struct copy_context *copy )
+replay_init(struct copy_context *copy)
{
struct gl_context *ctx = copy->ctx;
GLuint i;
struct gl_buffer_object *vbo = copy->array[i]->BufferObj;
if (copy->array[i]->StrideB == 0) {
- copy->dstarray_ptr[i] = copy->array[i];
+ copy->dstarray_ptr[i] = copy->array[i];
}
else {
- GLuint j = copy->nr_varying++;
-
- copy->varying[j].attr = i;
- copy->varying[j].array = copy->array[i];
- copy->varying[j].size = attr_size(copy->array[i]);
- copy->vertex_size += attr_size(copy->array[i]);
-
- if (_mesa_is_bufferobj(vbo) &&
+ GLuint j = copy->nr_varying++;
+
+ copy->varying[j].attr = i;
+ copy->varying[j].array = copy->array[i];
+ copy->varying[j].size = attr_size(copy->array[i]);
+ copy->vertex_size += attr_size(copy->array[i]);
+
+ if (_mesa_is_bufferobj(vbo) &&
!_mesa_bufferobj_mapped(vbo, MAP_INTERNAL))
- ctx->Driver.MapBufferRange(ctx, 0, vbo->Size, GL_MAP_READ_BIT, vbo,
+ ctx->Driver.MapBufferRange(ctx, 0, vbo->Size, GL_MAP_READ_BIT, vbo,
MAP_INTERNAL);
- copy->varying[j].src_ptr =
+ copy->varying[j].src_ptr =
ADD_POINTERS(vbo->Mappings[MAP_INTERNAL].Pointer,
copy->array[i]->Ptr);
- copy->dstarray_ptr[i] = ©->varying[j].dstarray;
+ copy->dstarray_ptr[i] = ©->varying[j].dstarray;
}
}
if (_mesa_is_bufferobj(copy->ib->obj) &&
!_mesa_bufferobj_mapped(copy->ib->obj, MAP_INTERNAL))
ctx->Driver.MapBufferRange(ctx, 0, copy->ib->obj->Size, GL_MAP_READ_BIT,
- copy->ib->obj, MAP_INTERNAL);
+ copy->ib->obj, MAP_INTERNAL);
srcptr = (const GLubyte *)
ADD_POINTERS(copy->ib->obj->Mappings[MAP_INTERNAL].Pointer,
copy->srcelt = copy->translated_elt_buf;
for (i = 0; i < copy->ib->count; i++)
- copy->translated_elt_buf[i] = ((const GLubyte *)srcptr)[i];
+ copy->translated_elt_buf[i] = ((const GLubyte *)srcptr)[i];
break;
case 2:
copy->srcelt = copy->translated_elt_buf;
for (i = 0; i < copy->ib->count; i++)
- copy->translated_elt_buf[i] = ((const GLushort *)srcptr)[i];
+ copy->translated_elt_buf[i] = ((const GLushort *)srcptr)[i];
break;
case 4:
*
* XXX: This should be a VBO!
*/
- copy->dstbuf = malloc(copy->dstbuf_size * copy->vertex_size);
+ copy->dstbuf = malloc(copy->dstbuf_size * copy->vertex_size);
copy->dstptr = copy->dstbuf;
- /* Setup new vertex arrays to point into the output buffer:
+ /* Setup new vertex arrays to point into the output buffer:
*/
for (offset = 0, i = 0; i < copy->nr_varying; i++) {
const struct gl_vertex_array *src = copy->varying[i].array;
dst->Format = GL_RGBA;
dst->StrideB = copy->vertex_size;
dst->Ptr = copy->dstbuf + offset;
- dst->Normalized = src->Normalized;
+ dst->Normalized = src->Normalized;
dst->Integer = src->Integer;
dst->Doubles = src->Doubles;
dst->BufferObj = ctx->Shared->NullBufferObj;
/* Allocate an output element list:
*/
- copy->dstelt_size = MIN2(65536,
- copy->ib->count * 2 + 3);
- copy->dstelt_size = MIN2(copy->dstelt_size,
- copy->limits->max_indices);
+ copy->dstelt_size = MIN2(65536, copy->ib->count * 2 + 3);
+ copy->dstelt_size = MIN2(copy->dstelt_size, copy->limits->max_indices);
copy->dstelt = malloc(sizeof(GLuint) * copy->dstelt_size);
copy->dstelt_nr = 0;
/* Setup the new index buffer to point to the allocated element
* list:
*/
- copy->dstib.count = 0; /* duplicates dstelt_nr */
+ copy->dstib.count = 0; /* duplicates dstelt_nr */
copy->dstib.index_size = 4;
copy->dstib.obj = ctx->Shared->NullBufferObj;
copy->dstib.ptr = copy->dstelt;
* Free up everything allocated during split/replay.
*/
static void
-replay_finish( struct copy_context *copy )
+replay_finish(struct copy_context *copy)
{
struct gl_context *ctx = copy->ctx;
GLuint i;
- /* Free our vertex and index buffers:
- */
+ /* Free our vertex and index buffers */
free(copy->translated_elt_buf);
free(copy->dstbuf);
free(copy->dstelt);
- /* Unmap VBO's
- */
+ /* Unmap VBO's */
for (i = 0; i < copy->nr_varying; i++) {
struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj;
if (_mesa_is_bufferobj(vbo) && _mesa_bufferobj_mapped(vbo, MAP_INTERNAL))
- ctx->Driver.UnmapBuffer(ctx, vbo, MAP_INTERNAL);
+ ctx->Driver.UnmapBuffer(ctx, vbo, MAP_INTERNAL);
}
- /* Unmap index buffer:
- */
+ /* Unmap index buffer */
if (_mesa_is_bufferobj(copy->ib->obj) &&
_mesa_bufferobj_mapped(copy->ib->obj, MAP_INTERNAL)) {
ctx->Driver.UnmapBuffer(ctx, copy->ib->obj, MAP_INTERNAL);
/**
* Split VBO into smaller pieces, draw the pieces.
*/
-void vbo_split_copy( struct gl_context *ctx,
- const struct gl_vertex_array *arrays[],
- const struct _mesa_prim *prim,
- GLuint nr_prims,
- const struct _mesa_index_buffer *ib,
- vbo_draw_func draw,
- const struct split_limits *limits )
+void
+vbo_split_copy(struct gl_context *ctx,
+ const struct gl_vertex_array *arrays[],
+ const struct _mesa_prim *prim,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ vbo_draw_func draw,
+ const struct split_limits *limits)
{
struct copy_context copy;
GLuint i, this_nr_prims;
* emit strings of prims with the same basevertex in one draw call.
*/
for (this_nr_prims = 1; i + this_nr_prims < nr_prims;
- this_nr_prims++) {
- if (prim[i].basevertex != prim[i + this_nr_prims].basevertex)
- break;
+ this_nr_prims++) {
+ if (prim[i].basevertex != prim[i + this_nr_prims].basevertex)
+ break;
}
memset(©, 0, sizeof(copy));
/* Clear the vertex cache:
*/
for (i = 0; i < ELT_TABLE_SIZE; i++)
- copy.vert_cache[i].in = ~0;
+ copy.vert_cache[i].in = ~0;
replay_init(©);
replay_elts(©);