Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
<ul>
<li>GL_ARB_parallel_shader_compile on all drivers.</li>
+<li>GL_EXT_gpu_shader4 on all GL 3.1 drivers.</li>
<li>GL_EXT_shader_image_load_formatted on radeonsi.</li>
+<li>GL_EXT_texture_buffer_object on all GL 3.1 drivers.</li>
<li>GL_EXT_texture_compression_s3tc_srgb on Gallium drivers and i965 (ES extension).</li>
<li>GL_NV_compute_shader_derivatives on iris and i965.</li>
<li>GL_KHR_parallel_shader_compile on all drivers.</li>
}
if (GLSLVersion >= 140) {
+ /* Since GLSL 1.40 has support for all of the features of gpu_shader4,
+ * we can always expose it if the driver can do 140. Supporting
+ * gpu_shader4 on drivers without GLSL 1.40 is left for a future
+ * pipe cap.
+ */
+ extensions->EXT_gpu_shader4 = GL_TRUE;
+
if (screen->get_param(screen, PIPE_CAP_TGSI_ARRAY_COMPONENTS))
extensions->ARB_enhanced_layouts = GL_TRUE;
}