for (i = 0 ; i < exec->vtx.prim_count ; i++) {
struct _mesa_prim *prim = &exec->vtx.prim[i];
printf(" prim %d: %s%s %d..%d %s %s\n",
- i,
+ i,
_mesa_lookup_prim_by_nr(prim->mode),
prim->weak ? " (weak)" : "",
- prim->start,
+ prim->start,
prim->start + prim->count,
prim->begin ? "BEGIN" : "(wrap)",
prim->end ? "END" : "(wrap)");
exec->vtx.prim[exec->vtx.prim_count-1].start *
exec->vtx.vertex_size);
-
switch (exec->ctx->Driver.CurrentExecPrimitive) {
case GL_POINTS:
return 0;
exec->vtx.inputs[attr] = &arrays[attr];
if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
- /* a real buffer obj: Ptr is an offset, not a pointer*/
+ /* a real buffer obj: Ptr is an offset, not a pointer */
assert(exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Pointer);
assert(offset >= 0);
arrays[attr].Ptr = (GLubyte *)
{
if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
struct gl_context *ctx = exec->ctx;
-
+
if (ctx->Driver.FlushMappedBufferRange) {
GLintptr offset = exec->vtx.buffer_used -
exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset;
assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
assert(exec->vtx.buffer_ptr != NULL);
-
+
ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
exec->vtx.buffer_map = NULL;
exec->vtx.buffer_ptr = NULL;
GL_MAP_FLUSH_EXPLICIT_BIT |
MESA_MAP_NOWAIT_BIT;
const GLenum usage = GL_STREAM_DRAW_ARB;
-
+
if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
return;
exec->vtx.buffer_ptr = exec->vtx.buffer_map = NULL;
}
}
-
+
if (!exec->vtx.buffer_map) {
/* Need to allocate a new VBO */
exec->vtx.buffer_used = 0;
if (0)
vbo_exec_debug_verts( exec );
- if (exec->vtx.prim_count &&
+ if (exec->vtx.prim_count &&
exec->vtx.vert_count) {
- exec->vtx.copied.nr = vbo_copy_vertices( exec );
+ exec->vtx.copied.nr = vbo_copy_vertices( exec );
if (exec->vtx.copied.nr != exec->vtx.vert_count) {
struct gl_context *ctx = exec->ctx;
-
+
/* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS
* from _mesa_set_varying_vp_inputs().
*/
printf("%s %d %d\n", __func__, exec->vtx.prim_count,
exec->vtx.vert_count);
- vbo_context(ctx)->draw_prims( ctx,
+ vbo_context(ctx)->draw_prims( ctx,
exec->vtx.prim,
exec->vtx.prim_count,
NULL,
if (keepUnmapped || exec->vtx.vertex_size == 0)
exec->vtx.max_vert = 0;
else
- exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
+ exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
(exec->vtx.vertex_size * sizeof(GLfloat)));
exec->vtx.buffer_ptr = exec->vtx.buffer_map;