};
static void *
-create_vert_shader(struct vl_idct *idct, bool calc_src_cords, struct pipe_resource *dst)
+create_vert_shader(struct vl_idct *idct, bool calc_src_cords)
{
struct ureg_program *shader;
struct ureg_src scale;
*
*/
scale = ureg_imm2f(shader,
- (float)BLOCK_WIDTH / dst->width0,
- (float)BLOCK_HEIGHT / dst->height0);
+ (float)BLOCK_WIDTH / idct->destination->width0,
+ (float)BLOCK_HEIGHT / idct->destination->height0);
ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), scale);
static void
fetch_one(struct ureg_program *shader, struct ureg_dst m[2],
struct ureg_src tc, struct ureg_src sampler,
- struct ureg_src start, bool right_side, float size)
+ struct ureg_src start, struct ureg_src block, float height)
{
struct ureg_dst t_tc, tmp;
unsigned i, j;
* t_tc.y = right_side ? tc.y : start.y
* m[0..1].xyzw = tex(t_tc++, sampler)
*/
- if(right_side) {
- ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_scalar(tc, TGSI_SWIZZLE_X));
- ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), ureg_scalar(start, TGSI_SWIZZLE_Y));
- } else {
- ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_scalar(start, TGSI_SWIZZLE_X));
- ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), ureg_scalar(tc, TGSI_SWIZZLE_Y));
- }
+ ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_scalar(tc, TGSI_SWIZZLE_X));
+ ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), ureg_scalar(start, TGSI_SWIZZLE_Y));
+ ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(block, TGSI_SWIZZLE_X));
+
for(i = 0; i < 2; ++i) {
for(j = 0; j < 4; ++j) {
/* Nouveau and r600g can't writemask tex dst regs (yet?), do in two steps */
- ureg_TEX(shader, tmp, TGSI_TEXTURE_2D, ureg_src(t_tc), sampler);
+ ureg_TEX(shader, tmp, TGSI_TEXTURE_3D, ureg_src(t_tc), sampler);
ureg_MOV(shader, ureg_writemask(m[i], TGSI_WRITEMASK_X << j), ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
if(i != 1 || j != 3) /* skip the last add */
- ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X << right_side),
- ureg_src(t_tc), ureg_imm1f(shader, 1.0f / size));
+ ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y),
+ ureg_src(t_tc), ureg_imm1f(shader, 1.0f / height));
}
}
struct ureg_program *shader;
- struct ureg_src tc[2], sampler[2];
+ struct ureg_src block, tex, sampler[2];
struct ureg_src start[2];
struct ureg_dst m[2][2];
if (!shader)
return NULL;
- tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
- tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
+ block = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
+ tex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_CONSTANT);
sampler[0] = ureg_DECL_sampler(shader, 0);
sampler[1] = ureg_DECL_sampler(shader, 1);
start[0] = ureg_imm1f(shader, 0.0f);
start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
- fetch_four(shader, m[0], tc[0], sampler[0], start[0], false, transpose->width0);
- fetch_one(shader, m[1], tc[1], sampler[1], start[1], true, intermediate->height0);
+ fetch_four(shader, m[0], block, sampler[0], start[0], false, transpose->width0);
+ fetch_one(shader, m[1], tex, sampler[1], start[1], block, intermediate->height0);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
struct ureg_src start[2];
struct ureg_dst l[2], r[2];
- struct ureg_dst t_tc, tmp, fragment;
+ struct ureg_dst t_tc, tmp, fragment[BLOCK_WIDTH];
- //unsigned i;
+ unsigned i;
shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
if (!shader)
start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
start[1] = ureg_imm1f(shader, 0.0f);
- fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
-
- fetch_four(shader, r, tc[1], sampler[1], start[1], true, matrix->width0);
-
- ureg_MOV(shader, t_tc, tc[0]);
- //for (i = 0; i < 4; ++i) {
-
- fetch_four(shader, l, ureg_src(t_tc), sampler[0], start[0], false, source->width0);
- matrix_mul(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X /* << i */), l, r);
- ureg_release_temporary(shader, l[0]);
- ureg_release_temporary(shader, l[1]);
-
- // if (i != 3)
- // ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y),
- // ureg_src(t_tc), ureg_imm1f(shader, 1.0f / source->height0));
- //}
-
- ureg_MUL(shader, fragment, ureg_src(tmp), ureg_scalar(ureg_imm1f(shader, STAGE1_SCALE), TGSI_SWIZZLE_X));
+ for (i = 0; i < BLOCK_WIDTH; ++i)
+ fragment[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, i);
+
+ fetch_four(shader, l, tc[0], sampler[0], start[0], false, source->width0);
+ ureg_MUL(shader, l[0], ureg_src(l[0]), ureg_scalar(ureg_imm1f(shader, STAGE1_SCALE), TGSI_SWIZZLE_X));
+ ureg_MUL(shader, l[1], ureg_src(l[1]), ureg_scalar(ureg_imm1f(shader, STAGE1_SCALE), TGSI_SWIZZLE_X));
+
+ for (i = 0; i < BLOCK_WIDTH; ++i) {
+ ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_imm1f(shader, 1.0f / BLOCK_WIDTH * i));
+ fetch_four(shader, r, ureg_src(t_tc), sampler[1], start[1], true, matrix->width0);
+ matrix_mul(shader, fragment[i], l, r);
+ ureg_release_temporary(shader, r[0]);
+ ureg_release_temporary(shader, r[1]);
+ }
ureg_release_temporary(shader, t_tc);
ureg_release_temporary(shader, tmp);
- ureg_release_temporary(shader, r[0]);
- ureg_release_temporary(shader, r[1]);
+ ureg_release_temporary(shader, l[0]);
+ ureg_release_temporary(shader, l[1]);
ureg_END(shader);
static bool
init_shaders(struct vl_idct *idct)
{
- idct->matrix_vs = create_vert_shader(idct, true, idct->textures.individual.intermediate);
+ idct->matrix_vs = create_vert_shader(idct, true);
idct->matrix_fs = create_matrix_frag_shader(idct);
- idct->transpose_vs = create_vert_shader(idct, true, idct->destination);
+ idct->transpose_vs = create_vert_shader(idct, true);
idct->transpose_fs = create_transpose_frag_shader(idct);
- idct->eb_vs = create_vert_shader(idct, false, idct->destination);
+ idct->eb_vs = create_vert_shader(idct, false);
idct->eb_fs = create_empty_block_frag_shader(idct);
return
idct->destination->depth0;
memset(&template, 0, sizeof(struct pipe_resource));
- template.target = PIPE_TEXTURE_2D;
template.last_level = 0;
template.depth0 = 1;
template.bind = PIPE_BIND_SAMPLER_VIEW;
template.flags = 0;
- template.depth0 = 1;
+ template.target = PIPE_TEXTURE_2D;
template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
template.width0 = idct->destination->width0 / 4;
template.height0 = idct->destination->height0;
+ template.depth0 = 1;
template.usage = PIPE_USAGE_STREAM;
idct->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
+ template.target = PIPE_TEXTURE_3D;
template.format = PIPE_FORMAT_R16_SNORM;
- template.width0 = idct->destination->width0;
+ template.width0 = idct->destination->width0 / 8;
+ template.depth0 = 8;
template.usage = PIPE_USAGE_STATIC;
idct->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
idct->fb_state[0].width = idct->textures.individual.intermediate->width0;
idct->fb_state[0].height = idct->textures.individual.intermediate->height0;
+ idct->fb_state[0].nr_cbufs = 8;
+ for(i = 0; i < 8; ++i) {
+ idct->fb_state[0].cbufs[i] = idct->pipe->screen->get_tex_surface(
+ idct->pipe->screen, idct->textures.individual.intermediate, 0, 0, i,
+ PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
+ }
+
idct->fb_state[1].width = idct->destination->width0;
idct->fb_state[1].height = idct->destination->height0;
+ idct->fb_state[1].nr_cbufs = 1;
+ idct->fb_state[1].cbufs[0] = idct->pipe->screen->get_tex_surface(
+ idct->pipe->screen, idct->destination, 0, 0, 0,
+ PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
+
for(i = 0; i < 2; ++i) {
idct->viewport[i].scale[2] = 1;
idct->viewport[i].scale[3] = 1;
idct->viewport[i].translate[2] = 0;
idct->viewport[i].translate[3] = 0;
- idct->fb_state[i].nr_cbufs = 1;
idct->fb_state[i].zsbuf = NULL;
}
{
unsigned i;
+ for(i = 0; i < 8; ++i) {
+ idct->pipe->screen->tex_surface_destroy(idct->fb_state[0].cbufs[i]);
+ }
+
+ idct->pipe->screen->tex_surface_destroy(idct->fb_state[1].cbufs[0]);
+
for (i = 0; i < 4; ++i)
idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]);
}
init_state(idct);
- idct->surfaces.intermediate = idct->pipe->screen->get_tex_surface(
- idct->pipe->screen, idct->textures.individual.intermediate, 0, 0, 0,
- PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
- idct->fb_state[0].cbufs[0] = idct->surfaces.intermediate;
-
- idct->surfaces.destination = idct->pipe->screen->get_tex_surface(
- idct->pipe->screen, idct->destination, 0, 0, 0,
- PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
- idct->fb_state[1].cbufs[0] = idct->surfaces.destination;
-
init_constants(idct);
xfer_buffers_map(idct);
void
vl_idct_cleanup(struct vl_idct *idct)
{
- idct->pipe->screen->tex_surface_destroy(idct->surfaces.destination);
- idct->pipe->screen->tex_surface_destroy(idct->surfaces.intermediate);
-
cleanup_shaders(idct);
cleanup_buffers(idct);