#define SPIR_V_MAGIC_NUMBER 0x07230203
+static const uint64_t stage_to_debug[] = {
+ [MESA_SHADER_VERTEX] = DEBUG_VS,
+ [MESA_SHADER_TESS_CTRL] = DEBUG_TCS,
+ [MESA_SHADER_TESS_EVAL] = DEBUG_TES,
+ [MESA_SHADER_GEOMETRY] = DEBUG_GS,
+ [MESA_SHADER_FRAGMENT] = DEBUG_WM,
+ [MESA_SHADER_COMPUTE] = DEBUG_CS,
+};
+
/* Eventually, this will become part of anv_CreateShader. Unfortunately,
* we can't do that yet because we don't have the ability to copy nir.
*/
free(spec_entries);
+ if (unlikely(INTEL_DEBUG & stage_to_debug[stage])) {
+ fprintf(stderr, "NIR (from SPIR-V) for %s shader:\n",
+ gl_shader_stage_name(stage));
+ nir_print_shader(nir, stderr);
+ }
+
/* We have to lower away local constant initializers right before we
* inline functions. That way they get properly initialized at the top
* of the function and not at the top of its caller.