target/haiku-softpipe: Fix viewport issues
authorAlexander von Gluck IV <kallisti5@unixzen.com>
Mon, 4 Nov 2013 18:51:41 +0000 (18:51 +0000)
committerAlexander von Gluck IV <kallisti5@unixzen.com>
Tue, 5 Nov 2013 01:17:55 +0000 (01:17 +0000)
* Call mesa viewport call on winndow resize
* Add initial postprocessing code
* Pass hgl_context to private statetracker
  as it is more useful than GalliumContext
* Use Lock and Unlock functions to standardize
  GalliumContext locking
* Create texture resources in texture validation

Acked-by: Brian Paul <brianp@vmware.com>
src/gallium/targets/haiku-softpipe/GalliumContext.cpp
src/gallium/targets/haiku-softpipe/GalliumContext.h
src/gallium/targets/haiku-softpipe/GalliumFramebuffer.cpp
src/gallium/targets/haiku-softpipe/SoftwareRenderer.cpp

index ff420b9af269ee21341222ee14c07d386e3bce87..b750f6578f401018ba18a7c6c08ab7dccc927676 100644 (file)
@@ -18,6 +18,7 @@ extern "C" {
 #include "main/context.h"
 #include "main/framebuffer.h"
 #include "main/renderbuffer.h"
+#include "main/viewport.h"
 #include "pipe/p_format.h"
 #include "state_tracker/st_cb_fbo.h"
 #include "state_tracker/st_cb_flush.h"
@@ -49,11 +50,11 @@ hgl_viewport(struct gl_context* glContext, GLint x, GLint y,
        TRACE("%s(glContext: %p, x: %d, y: %d, w: %d, h: %d\n", __func__,
                glContext, x, y, width, height);
 
+       _mesa_check_init_viewport(glContext, width, height);
+
        struct gl_framebuffer *draw = glContext->WinSysDrawBuffer;
        struct gl_framebuffer *read = glContext->WinSysReadBuffer;
 
-       // TODO: SLOW! We need to check for changes in bitmap vs gl_framebuffer
-       // size before doing a _mesa_resize_framebuffer.
        if (draw)
                _mesa_resize_framebuffer(glContext, draw, width, height);
        if (read)
@@ -145,8 +146,8 @@ hook_stm_get_param(struct st_manager *smapi, enum st_manager_param param)
 GalliumContext::GalliumContext(ulong options)
        :
        fOptions(options),
-       fCurrentContext(0),
-       fScreen(NULL)
+       fScreen(NULL),
+       fCurrentContext(0)
 {
        CALLED();
 
@@ -165,10 +166,10 @@ GalliumContext::~GalliumContext()
        CALLED();
 
        // Destroy our contexts
-       pipe_mutex_lock(fMutex);
+       Lock();
        for (context_id i = 0; i < CONTEXT_MAX; i++)
                DestroyContext(i);
-       pipe_mutex_unlock(fMutex);
+       Unlock();
 
        pipe_mutex_destroy(fMutex);
 
@@ -337,20 +338,20 @@ GalliumContext::CreateContext(Bitmap *bitmap)
                return -1;
        }
 
-       // Init Gallium3D Post Processing
-       //context->postProcess = pp_init(fScreen, context->postProcessEnable);
-
        assert(!context->st->st_manager_private);
-       context->st->st_manager_private = (void*)this;
+       context->st->st_manager_private = (void*)context;
 
        struct st_context *stContext = (struct st_context*)context->st;
        
        stContext->ctx->Driver.Viewport = hgl_viewport;
 
-       // TODO: Closely review this next context logic...
-       context_id contextNext = -1;
+       // Init Gallium3D Post Processing
+       // TODO: no pp filters are enabled yet through postProcessEnable
+       context->postProcess = pp_init(stContext->pipe, context->postProcessEnable,
+               stContext->cso_context);
 
-       pipe_mutex_lock(fMutex);
+       context_id contextNext = -1;
+       Lock();
        for (context_id i = 0; i < CONTEXT_MAX; i++) {
                if (fContext[i] == NULL) {
                        fContext[i] = context;
@@ -358,7 +359,7 @@ GalliumContext::CreateContext(Bitmap *bitmap)
                        break;
                }
        }
-       pipe_mutex_unlock(fMutex);
+       Unlock();
 
        if (contextNext < 0) {
                ERROR("%s: The next context is invalid... something went wrong!\n",
@@ -419,10 +420,10 @@ GalliumContext::SetCurrentContext(Bitmap *bitmap, context_id contextID)
                return B_ERROR;
        }
 
-       pipe_mutex_lock(fMutex);
+       Lock();
        context_id oldContextID = fCurrentContext;
        struct hgl_context* context = fContext[contextID];
-       pipe_mutex_unlock(fMutex);
+       Unlock();
 
        if (!context) {
                ERROR("%s: Invalid context provided (#%" B_PRIu64 ")!\n",
@@ -453,12 +454,14 @@ GalliumContext::SetCurrentContext(Bitmap *bitmap, context_id contextID)
        context->draw->Unlock();
        context->read->Unlock();
 
-       // TODO: Init textures before post-processing them
-       #if 0
-       pp_init_fbos(context->postProcess,
-               context->textures[ST_ATTACHMENT_BACK_LEFT]->width0,
-               context->textures[ST_ATTACHMENT_BACK_LEFT]->height0);
-       #endif
+       if (context->textures[ST_ATTACHMENT_BACK_LEFT]
+               && context->textures[ST_ATTACHMENT_DEPTH_STENCIL]
+               && context->postProcess) {
+               TRACE("Postprocessing textures...\n");
+               pp_init_fbos(context->postProcess,
+                       context->textures[ST_ATTACHMENT_BACK_LEFT]->width0,
+                       context->textures[ST_ATTACHMENT_BACK_LEFT]->height0);
+       }
 
        context->bitmap = bitmap;
        //context->st->pipe->priv = context;
@@ -472,9 +475,9 @@ GalliumContext::SwapBuffers(context_id contextID)
 {
        CALLED();
 
-       pipe_mutex_lock(fMutex);
+       Lock();
        struct hgl_context *context = fContext[contextID];
-       pipe_mutex_unlock(fMutex);
+       Unlock();
 
        if (!context) {
                ERROR("%s: context not found\n", __func__);
@@ -507,10 +510,40 @@ GalliumContext::SwapBuffers(context_id contextID)
        #if 0
        // TODO... should we flush the z stencil buffer?
        pipe_surface* zSurface = stContext->state.framebuffer.zsbuf;
-       fScreen->flush_frontbuffer(fScreen, surface->texture, 0, 0,
+       fScreen->flush_frontbuffer(fScreen, zSurface->texture, 0, 0,
                context->bitmap);
        #endif
 
        return B_OK;
 }
+
+
+void
+GalliumContext::ResizeViewport(int32 width, int32 height)
+{
+       CALLED();
+       for (context_id i = 0; i < CONTEXT_MAX; i++) {
+               if (fContext[i] && fContext[i]->st) {
+                       struct st_context *stContext = (struct st_context*)fContext[i]->st;
+                       _mesa_set_viewport(stContext->ctx, 0, 0, width, height);
+                       st_manager_validate_framebuffers(stContext);
+               }
+       }
+}
+
+
+void
+GalliumContext::Lock()
+{
+       CALLED();
+       pipe_mutex_lock(fMutex);
+}
+
+
+void
+GalliumContext::Unlock()
+{
+       CALLED();
+       pipe_mutex_unlock(fMutex);
+}
 /* vim: set tabstop=4: */
index 88e9f81238e8c0ac01c6a41358c9002ffc9db71a..e156ef895b422f44945a8fb4a2202790accad615 100644 (file)
@@ -58,6 +58,9 @@ public:
                                                        GalliumContext(ulong options);
                                                        ~GalliumContext();
 
+               void                            Lock();
+               void                            Unlock();
+
                context_id                      CreateContext(Bitmap* bitmap);
                void                            DestroyContext(context_id contextID);
                context_id                      GetCurrentContext() { return fCurrentContext; };
@@ -65,17 +68,18 @@ public:
                                                                context_id contextID);
 
                status_t                        SwapBuffers(context_id contextID);
+               void                            ResizeViewport(int32 width, int32 height);
 
 private:
                status_t                        CreateScreen();
                void                            Flush();
 
                ulong                           fOptions;
+               struct pipe_screen*     fScreen;
 
+               // Context Management
                struct hgl_context*     fContext[CONTEXT_MAX];
                context_id                      fCurrentContext;
-               
-               struct pipe_screen*     fScreen;
                pipe_mutex                      fMutex;
 };
        
index 7a33cc06cda737f4579a64d7df0b59aab21ba249..dd726efb900cd9f9d1fc8ab17ad071fa5891b36e 100644 (file)
@@ -15,8 +15,11 @@ extern "C" {
 #include "main/framebuffer.h"
 #include "main/renderbuffer.h"
 #include "pipe/p_format.h"
+#include "state_tracker/st_manager.h"
 }
 
+#include "GalliumContext.h"
+
 
 #ifdef DEBUG
 #   define TRACE(x...) printf("GalliumFramebuffer: " x)
@@ -33,7 +36,13 @@ hgl_framebuffer_flush_front(struct st_context_iface *stctx,
        struct st_framebuffer_iface* stfb, enum st_attachment_type statt)
 {
        CALLED();
-       // TODO: I have *NO* idea how we are going to access this data...
+
+       hgl_context* context = (hgl_context*)stfb->st_manager_private;
+
+       if (!context) {
+               ERROR("%s: Couldn't obtain valid hgl_context!\n", __func__);
+               return FALSE;
+       }
 
        #if 0
        struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
@@ -56,6 +65,63 @@ hgl_framebuffer_validate(struct st_context_iface* stctx,
 {
        CALLED();
 
+       if (!stfb) {
+               ERROR("%s: Invalid st framebuffer interface!\n", __func__);
+               return FALSE;
+       }
+
+       hgl_context* context = (hgl_context*)stfb->st_manager_private;
+
+       if (!context) {
+               ERROR("%s: Couldn't obtain valid hgl_context!\n", __func__);
+               return FALSE;
+       }
+
+       int32 width = 0;
+       int32 height = 0;
+       get_bitmap_size(context->bitmap, &width, &height);
+
+       struct pipe_resource templat;
+       memset(&templat, 0, sizeof(templat));
+       templat.target = PIPE_TEXTURE_RECT;
+       templat.width0 = width;
+       templat.height0 = height;
+       templat.depth0 = 1;
+       templat.array_size = 1;
+       templat.usage = PIPE_USAGE_DEFAULT;
+
+       if (context->stVisual && context->manager && context->manager->screen) {
+               TRACE("%s: Updating resources\n", __func__);
+               int i;
+               for (i = 0; i < count; i++) {
+                       enum pipe_format format = PIPE_FORMAT_NONE;
+                       unsigned bind = 0;
+       
+                       switch(statts[i]) {
+                               case ST_ATTACHMENT_FRONT_LEFT:
+                                       format = context->stVisual->color_format;
+                                       bind = PIPE_BIND_RENDER_TARGET;
+                                       break;
+                               case ST_ATTACHMENT_DEPTH_STENCIL:
+                                       format = context->stVisual->depth_stencil_format;
+                                       bind = PIPE_BIND_DEPTH_STENCIL;
+                                       break;
+                               case ST_ATTACHMENT_ACCUM:
+                                       format = context->stVisual->accum_format;
+                                       bind = PIPE_BIND_RENDER_TARGET;
+                                       break;
+                               default:
+                                       ERROR("%s: Unexpected attachment type!\n", __func__);
+                       }
+                       templat.format = format;
+                       templat.bind = bind;
+
+                       struct pipe_screen* screen = context->manager->screen;
+                       context->textures[i] = screen->resource_create(screen, &templat);
+                       out[i] = context->textures[i];
+               }
+       }
+
        return TRUE;
 }
 
index fa71dd764e044ab108574387945f6ed597966cb9..9d85b8d03e2eeb5b1363753be0667d334f20a385 100644 (file)
@@ -326,7 +326,8 @@ SoftwareRenderer::DirectConnected(direct_buffer_info *info)
 void
 SoftwareRenderer::FrameResized(float width, float height)
 {
-//     CALLED();
+       TRACE("%s: %f x %f\n", __func__, width, height);
+
        BAutolock lock(fInfoLocker);
        fNewWidth = (GLuint)width;
        fNewHeight = (GLuint)height;
@@ -354,6 +355,11 @@ SoftwareRenderer::_AllocateBitmap()
                return;
        }
 
+       TRACE("%s: New bitmap size: %d x %d\n", __func__,
+               fBitmap->Bounds().IntegerWidth(), fBitmap->Bounds().IntegerHeight());
+
+       fContextObj->ResizeViewport(fWidth, fHeight);
+
 #if 0
        // debug..
        void *data = fBitmap->Bits();