glsl2: Fix validation for ir_unop_not.
authorEric Anholt <eric@anholt.net>
Mon, 2 Aug 2010 19:06:34 +0000 (12:06 -0700)
committerEric Anholt <eric@anholt.net>
Mon, 2 Aug 2010 19:06:34 +0000 (12:06 -0700)
We use vector ir_unop_not to implement builtin not(), and that seems fine.

src/glsl/ir_validate.cpp

index 85417a1dbc822fa8e9bfef27149bfb80c9b5a504..1dfac82826919c28b0faa825a3fd452625cb74c4 100644 (file)
@@ -171,8 +171,8 @@ ir_validate::visit_leave(ir_expression *ir)
       assert(ir->operands[0]->type == ir->type);
       break;
    case ir_unop_logic_not:
-      assert(ir->type == glsl_type::bool_type);
-      assert(ir->operands[0]->type == glsl_type::bool_type);
+      assert(ir->type->base_type == GLSL_TYPE_BOOL);
+      assert(ir->operands[0]->type->base_type == GLSL_TYPE_BOOL);
       break;
 
    case ir_unop_neg: