<glx rop="4323"/>
</function>
- <function name="FramebufferTextureLayer" es2="3.0">
+ <function name="FramebufferTextureLayer" es2="3.0" no_error="true">
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="texture" type="GLuint"/>
level, layer, GL_FALSE);
}
+void GLAPIENTRY
+_mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment,
+ GLuint texture, GLint level,
+ GLint layer)
+{
+ frame_buffer_texture_layer(0, target, attachment, texture, level, layer,
+ "glFramebufferTextureLayer", false, true);
+}
+
void GLAPIENTRY
_mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
GLint level, GLint layer);
extern void GLAPIENTRY
+_mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment,
+ GLuint texture, GLint level,
+ GLint layer);
+extern void GLAPIENTRY
_mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
GLuint texture, GLint level, GLint layer);