#include "st_format.h"
#include "st_cb_texture.h"
#include "pipe/p_context.h"
+#include "util/u_format.h"
#include "util/u_inlines.h"
#include "cso_cache/cso_context.h"
+/**
+ * Combine depth texture mode with "swizzle" so that depth mode swizzling
+ * takes place before texture swizzling, and return the resulting swizzle.
+ * If the format is not a depth format, return "swizzle" unchanged.
+ *
+ * \param format PIPE_FORMAT_*.
+ * \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4.
+ * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA.
+ */
+static GLuint apply_depthmode(enum pipe_format format,
+ GLuint swizzle, GLenum depthmode)
+{
+ const struct util_format_description *desc =
+ util_format_description(format);
+ unsigned char swiz[4];
+ unsigned i;
+
+ if (desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS ||
+ desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_NONE) {
+ /* Not a depth format. */
+ return swizzle;
+ }
+
+ for (i = 0; i < 4; i++)
+ swiz[i] = GET_SWZ(swizzle, i);
+
+ switch (depthmode) {
+ case GL_LUMINANCE:
+ /* Rewrite reads from W to ONE, and reads from XYZ to XXX. */
+ for (i = 0; i < 4; i++)
+ if (swiz[i] == SWIZZLE_W)
+ swiz[i] = SWIZZLE_ONE;
+ else if (swiz[i] < SWIZZLE_W)
+ swiz[i] = SWIZZLE_X;
+ break;
+
+ case GL_INTENSITY:
+ /* Rewrite reads from XYZW to XXXX. */
+ for (i = 0; i < 4; i++)
+ if (swiz[i] <= SWIZZLE_W)
+ swiz[i] = SWIZZLE_X;
+ break;
+
+ case GL_ALPHA:
+ /* Rewrite reads from W to X, and reads from XYZ to 000. */
+ for (i = 0; i < 4; i++)
+ if (swiz[i] == SWIZZLE_W)
+ swiz[i] = SWIZZLE_X;
+ else if (swiz[i] < SWIZZLE_W)
+ swiz[i] = SWIZZLE_ZERO;
+ break;
+ }
+
+ return MAKE_SWIZZLE4(swiz[0], swiz[1], swiz[2], swiz[3]);
+}
+
+/**
+ * Return TRUE if the swizzling described by "swizzle" and
+ * "depthmode" (for depth textures only) is different from the swizzling
+ * set in the given sampler view.
+ *
+ * \param sv A sampler view.
+ * \param swizzle Texture swizzle, a bitmask computed using MAKE_SWIZZLE4.
+ * \param depthmode One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA.
+ */
static boolean check_sampler_swizzle(struct pipe_sampler_view *sv,
- uint32_t _swizzle)
+ GLuint swizzle, GLenum depthmode)
{
- if ((sv->swizzle_r != GET_SWZ(_swizzle, 0)) ||
- (sv->swizzle_g != GET_SWZ(_swizzle, 1)) ||
- (sv->swizzle_b != GET_SWZ(_swizzle, 2)) ||
- (sv->swizzle_a != GET_SWZ(_swizzle, 3)))
+ swizzle = apply_depthmode(sv->texture->format, swizzle, depthmode);
+
+ if ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
+ (sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
+ (sv->swizzle_b != GET_SWZ(swizzle, 2)) ||
+ (sv->swizzle_a != GET_SWZ(swizzle, 3)))
return true;
return false;
}
{
struct pipe_sampler_view templ;
+ GLuint swizzle = apply_depthmode(stObj->pt->format,
+ stObj->base._Swizzle,
+ stObj->base.DepthMode);
u_sampler_view_default_template(&templ,
stObj->pt,
format);
- if (stObj->base._Swizzle != SWIZZLE_NOOP) {
- templ.swizzle_r = GET_SWZ(stObj->base._Swizzle, 0);
- templ.swizzle_g = GET_SWZ(stObj->base._Swizzle, 1);
- templ.swizzle_b = GET_SWZ(stObj->base._Swizzle, 2);
- templ.swizzle_a = GET_SWZ(stObj->base._Swizzle, 3);
+ if (swizzle != SWIZZLE_NOOP) {
+ templ.swizzle_r = GET_SWZ(swizzle, 0);
+ templ.swizzle_g = GET_SWZ(swizzle, 1);
+ templ.swizzle_b = GET_SWZ(swizzle, 2);
+ templ.swizzle_a = GET_SWZ(swizzle, 3);
}
return pipe->create_sampler_view(pipe, stObj->pt, &templ);
/* if sampler view has changed dereference it */
if (stObj->sampler_view)
- if (check_sampler_swizzle(stObj->sampler_view, stObj->base._Swizzle) || (st_view_format != stObj->sampler_view->format))
+ if (check_sampler_swizzle(stObj->sampler_view,
+ stObj->base._Swizzle,
+ stObj->base.DepthMode) ||
+ (st_view_format != stObj->sampler_view->format))
pipe_sampler_view_reference(&stObj->sampler_view, NULL);
sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe, st_view_format);