#define VALUE_TYPE GLushort
#define WRITE_DEPTH( _x, _y, d ) \
- *(GLushort *)radeon_ptr(rrb, _x, _y) = d
+ *(GLushort *)radeon_ptr(rrb, _x + x_off, _y + y_off) = d
#define READ_DEPTH( d, _x, _y ) \
- d = *(GLushort *)radeon_ptr(rrb, _x, _y)
+ d = *(GLushort *)radeon_ptr(rrb, _x + x_off, _y + y_off)
#define TAG(x) radeon##x##_z16
#include "depthtmp.h"
#ifdef COMPILE_R300
#define WRITE_DEPTH( _x, _y, d ) \
do { \
- GLuint *_ptr = (GLuint*)radeon_ptr32( rrb, _x, _y ); \
+ GLuint *_ptr = (GLuint*)radeon_ptr32( rrb, _x + x_off, _y + y_off ); \
GLuint tmp = *_ptr; \
tmp &= 0x000000ff; \
tmp |= ((d << 8) & 0xffffff00); \
#else
#define WRITE_DEPTH( _x, _y, d ) \
do { \
- GLuint *_ptr = (GLuint*)radeon_ptr32( rrb, _x, _y ); \
+ GLuint *_ptr = (GLuint*)radeon_ptr32( rrb, _x + x_off, _y + y_off ); \_
GLuint tmp = *_ptr; \
tmp &= 0xff000000; \
tmp |= ((d) & 0x00ffffff); \
#ifdef COMPILE_R300
#define READ_DEPTH( d, _x, _y ) \
do { \
- d = (*(GLuint*)(radeon_ptr32(rrb, _x, _y)) & 0xffffff00) >> 8; \
+ d = (*(GLuint*)(radeon_ptr32(rrb, _x + x_off, _y + y_off)) & 0xffffff00) >> 8; \
}while(0)
#else
#define READ_DEPTH( d, _x, _y ) \
- d = *(GLuint*)(radeon_ptr32(rrb, _x, _y )) & 0x00ffffff;
+ d = *(GLuint*)(radeon_ptr32(rrb, _x + x_off, _y + y_off )) & 0x00ffffff;
#endif
/*
fprintf(stderr, "dval(%d, %d, %d, %d)=0x%08X\n", _x, xo, _y, yo, d);\
#ifdef COMPILE_R300
#define WRITE_STENCIL( _x, _y, d ) \
do { \
- GLuint *_ptr = (GLuint*)radeon_ptr32(rrb, _x, _y); \
+ GLuint *_ptr = (GLuint*)radeon_ptr32(rrb, _x + x_off, _y + y_off); \
GLuint tmp = *_ptr; \
tmp &= 0xffffff00; \
tmp |= (d) & 0xff; \
#else
#define WRITE_STENCIL( _x, _y, d ) \
do { \
- GLuint *_ptr = (GLuint*)radeon_ptr32(rrb, _x, _y); \
+ GLuint *_ptr = (GLuint*)radeon_ptr32(rrb, _x + x_off, _y + y_off); \
GLuint tmp = *_ptr; \
tmp &= 0x00ffffff; \
tmp |= (((d) & 0xff) << 24); \
#ifdef COMPILE_R300
#define READ_STENCIL( d, _x, _y ) \
do { \
- GLuint *_ptr = (GLuint*)radeon_ptr32( rrb, _x, _y ); \
+ GLuint *_ptr = (GLuint*)radeon_ptr32( rrb, _x + x_off, _y + y_off ); \
GLuint tmp = *_ptr; \
d = tmp & 0x000000ff; \
} while (0)
#else
#define READ_STENCIL( d, _x, _y ) \
do { \
- GLuint *_ptr = (GLuint*)radeon_ptr32( rrb, _x, _y ); \
+ GLuint *_ptr = (GLuint*)radeon_ptr32( rrb, _x + x_off, _y + y_off ); \
GLuint tmp = *_ptr; \
d = (tmp & 0xff000000) >> 24; \
} while (0)