"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL OUT[0], COLOR\n"
"DCL SAMP[0]\n"
+ "DCL SVIEW[0], 2D, FLOAT\n"
"DCL TEMP[0]\n"
"IMM FLT32 { 0.0000, 0.0000, 0.0000, 0.0000}\n"
" 0: TEX TEMP[0], IN[0].xyyy, SAMP[0], 2D\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL OUT[0], COLOR\n"
"DCL SAMP[0]\n"
+ "DCL SVIEW[0], 2D, FLOAT\n"
"DCL TEMP[0]\n"
"IMM FLT32 { 0.0000, 0.0000, 0.0000, 0.0000}\n"
" 0: TEX TEMP[0], IN[0].xyyy, SAMP[0], 2D\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL OUT[0], COLOR\n"
"DCL SAMP[0]\n"
+ "DCL SVIEW[0], 2D, FLOAT\n"
"DCL TEMP[0]\n"
"IMM FLT32 { 0.0000, 0.0000, 0.0000, 0.0000}\n"
" 0: TEX TEMP[0], IN[0].xyyy, SAMP[0], 2D\n"
"DCL IN[2], GENERIC[11], PERSPECTIVE\n"
"DCL OUT[0], COLOR\n"
"DCL SAMP[0]\n"
+ "DCL SVIEW[0], 2D, FLOAT\n"
"DCL TEMP[0..2]\n"
"IMM FLT32 { 0.0030, 0.0000, 1.0000, 0.0000}\n"
" 0: TEX TEMP[0].x, IN[1].xyyy, SAMP[0], 2D\n"
"DCL IN[2], GENERIC[11], PERSPECTIVE\n"
"DCL OUT[0], COLOR\n"
"DCL SAMP[0]\n"
+ "DCL SVIEW[0], 2D, FLOAT\n"
"DCL TEMP[0..2]\n"
"IMM FLT32 { 0.2126, 0.7152, 0.0722, 0.1000}\n"
"IMM FLT32 { 1.0000, 0.0000, 0.0000, 0.0000}\n"
"DCL IN[2], GENERIC[11], PERSPECTIVE\n"
"DCL OUT[0], COLOR\n"
"DCL SAMP[0]\n"
+ "DCL SVIEW[0], 2D, FLOAT\n"
"DCL SAMP[1]\n"
"DCL TEMP[0..8]\n"
"IMM FLT32 { 1.0000, 0.00001, 0.0000, 0.0000}\n"
"DCL IN[0], GENERIC[0], PERSPECTIVE\n"
"DCL OUT[0], COLOR\n"
"DCL SAMP[0]\n"
+ "DCL SVIEW[0], 2D, FLOAT\n"
"DCL SAMP[1]\n"
+ "DCL SVIEW[1], 2D, FLOAT\n"
"DCL SAMP[2]\n"
+ "DCL SVIEW[2], 2D, FLOAT\n"
"DCL CONST[0]\n"
"DCL TEMP[0..6]\n"
"IMM FLT32 { 0.0000, -0.2500, 0.00609756, 0.5000}\n"