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i965: Don't call process_glsl_ir() for SPIR-V shaders
author
Eduardo Lima Mitev
<elima@igalia.com>
Tue, 10 Oct 2017 12:08:35 +0000
(14:08 +0200)
committer
Alejandro Piñeiro
<apinheiro@igalia.com>
Fri, 30 Mar 2018 07:14:56 +0000
(09:14 +0200)
v2: Use 'spirv_data' from gl_linked_shader instead, to check if shader
is SPIR-V. (Timothy Arceri)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/mesa/drivers/dri/i965/brw_link.cpp
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diff --git
a/src/mesa/drivers/dri/i965/brw_link.cpp
b/src/mesa/drivers/dri/i965/brw_link.cpp
index 274a738cbbf91693b7fc603578830e34927c172d..7841626dc33ddba1523695804500c0bad45f5010 100644
(file)
--- a/
src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/
src/mesa/drivers/dri/i965/brw_link.cpp
@@
-237,7
+237,8
@@
brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
struct gl_program *prog = shader->Program;
prog->Parameters = _mesa_new_parameter_list();
- process_glsl_ir(brw, shProg, shader);
+ if (!shader->spirv_data)
+ process_glsl_ir(brw, shProg, shader);
_mesa_copy_linked_program_data(shProg, shader);