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fix var declaration so that a C compiler can build it.
author
Karl Schultz
<kschultz@freedesktop.org>
Mon, 5 Sep 2005 13:45:23 +0000
(13:45 +0000)
committer
Karl Schultz
<kschultz@freedesktop.org>
Mon, 5 Sep 2005 13:45:23 +0000
(13:45 +0000)
src/mesa/shader/atifragshader.c
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diff --git
a/src/mesa/shader/atifragshader.c
b/src/mesa/shader/atifragshader.c
index ffd46b1095c32a6b8da7db5ad5aca9f9979e0970..3117467c3cfb3b970679ddf25111d1afb5d2942d 100644
(file)
--- a/
src/mesa/shader/atifragshader.c
+++ b/
src/mesa/shader/atifragshader.c
@@
-699,6
+699,7
@@
_mesa_AlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
void GLAPIENTRY
_mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value)
{
+ GLuint dstindex;
GET_CURRENT_CONTEXT(ctx);
if ((dst < GL_CON_0_ATI) || (dst > GL_CON_7_ATI)) {
@@
-707,7
+708,7
@@
_mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value)
return;
}
-
GLuint
dstindex = dst - GL_CON_0_ATI;
+ dstindex = dst - GL_CON_0_ATI;
if (ctx->ATIFragmentShader.Compiling) {
struct ati_fragment_shader *curProg = ctx->ATIFragmentShader.Current;
COPY_4V(curProg->Constants[dstindex], value);