static void
-sse_prepare( struct sp_fragment_shader *base,
+fs_sse_prepare( struct sp_fragment_shader *base,
struct tgsi_exec_machine *machine,
struct tgsi_sampler *samplers )
{
* TODO: process >1 quad at a time
*/
static unsigned
-sse_run( struct sp_fragment_shader *base,
+fs_sse_run( struct sp_fragment_shader *base,
struct tgsi_exec_machine *machine,
struct quad_header *quad )
{
static void
-sse_delete( struct sp_fragment_shader *base )
+fs_sse_delete( struct sp_fragment_shader *base )
{
struct sp_sse_fragment_shader *shader = (struct sp_sse_fragment_shader *) base;
assert(shader->func);
shader->base.shader = *templ;
- shader->base.prepare = sse_prepare;
- shader->base.run = sse_run;
- shader->base.delete = sse_delete;
+ shader->base.prepare = fs_sse_prepare;
+ shader->base.run = fs_sse_run;
+ shader->base.delete = fs_sse_delete;
return &shader->base;
}