if (dirty & (FD_DIRTY_BLEND_COLOR | FD_DIRTY_FRAMEBUFFER)) {
struct pipe_blend_color *bcolor = &ctx->blend_color;
struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
- float factor = 65535.0;
- int i;
- for (i = 0; i < pfb->nr_cbufs; i++) {
- enum pipe_format format = pipe_surface_format(pfb->cbufs[i]);
- const struct util_format_description *desc =
- util_format_description(format);
- int j;
-
- if (desc->is_mixed)
- continue;
-
- j = util_format_get_first_non_void_channel(format);
- if (j == -1)
- continue;
-
- if (desc->channel[j].size > 8 || !desc->channel[j].normalized ||
- desc->channel[j].pure_integer)
- continue;
-
- /* Just use the first unorm8/snorm8 render buffer. Can't keep
- * everyone happy.
- */
- if (desc->channel[j].type == UTIL_FORMAT_TYPE_SIGNED)
- factor = 32767.0;
- break;
- }
+ /* TODO make this a state obj? */
OUT_PKT0(ring, REG_A4XX_RB_BLEND_RED, 8);
- OUT_RING(ring, A4XX_RB_BLEND_RED_UINT(bcolor->color[0] * factor) |
- A4XX_RB_BLEND_RED_FLOAT(bcolor->color[0]));
+ OUT_RING(ring, A4XX_RB_BLEND_RED_FLOAT(bcolor->color[0]) |
+ A4XX_RB_BLEND_RED_UINT(bcolor->color[0] * 0xff) |
+ A4XX_RB_BLEND_RED_SINT(bcolor->color[0] * 0x7f));
OUT_RING(ring, A4XX_RB_BLEND_RED_F32(bcolor->color[0]));
- OUT_RING(ring, A4XX_RB_BLEND_GREEN_UINT(bcolor->color[1] * factor) |
- A4XX_RB_BLEND_GREEN_FLOAT(bcolor->color[1]));
- OUT_RING(ring, A4XX_RB_BLEND_GREEN_F32(bcolor->color[1]));
- OUT_RING(ring, A4XX_RB_BLEND_BLUE_UINT(bcolor->color[2] * factor) |
- A4XX_RB_BLEND_BLUE_FLOAT(bcolor->color[2]));
+ OUT_RING(ring, A4XX_RB_BLEND_GREEN_FLOAT(bcolor->color[1]) |
+ A4XX_RB_BLEND_GREEN_UINT(bcolor->color[1] * 0xff) |
+ A4XX_RB_BLEND_GREEN_SINT(bcolor->color[1] * 0x7f));
+ OUT_RING(ring, A4XX_RB_BLEND_RED_F32(bcolor->color[1]));
+ OUT_RING(ring, A4XX_RB_BLEND_BLUE_FLOAT(bcolor->color[2]) |
+ A4XX_RB_BLEND_BLUE_UINT(bcolor->color[2] * 0xff) |
+ A4XX_RB_BLEND_BLUE_SINT(bcolor->color[2] * 0x7f));
OUT_RING(ring, A4XX_RB_BLEND_BLUE_F32(bcolor->color[2]));
- OUT_RING(ring, A4XX_RB_BLEND_ALPHA_UINT(bcolor->color[3] * factor) |
- A4XX_RB_BLEND_ALPHA_FLOAT(bcolor->color[3]));
+ OUT_RING(ring, A4XX_RB_BLEND_ALPHA_FLOAT(bcolor->color[3]) |
+ A4XX_RB_BLEND_ALPHA_UINT(bcolor->color[3] * 0xff) |
+ A4XX_RB_BLEND_ALPHA_SINT(bcolor->color[3] * 0x7f));
OUT_RING(ring, A4XX_RB_BLEND_ALPHA_F32(bcolor->color[3]));
}